Eurogamer.net • Xbox 360 • Interviews
Recently popular
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Adrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way." 40
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Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal
"On the farming analogy..." 102
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The big Battlefield 4 interview: DICE leaves technology behind
Frostbite 3, Wii U and why it's not just about pretty graphics. 134
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Would the real Ken Levine kindly stand up?
BioShock Infinite's creative director talks to Eurogamer about games, politics and throwing himself on the fire. 70
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The man who made Conker - Rare's most adult game
Chris Seavor on cancelled projects, the good old days and losing his rag. 50
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Ditching Far Cry, piracy, gameplay and just about breaking even: Crytek on the ups and downs of the Crysis series
As Crysis turns 5 Cevat Yerli contemplates past mistakes and a bold new future. 58
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Rewriting Tomb Raider
Rhianna Pratchett on the rape controversy, giving Lara a new voice and why it's time for games to grow up. 95
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The making of Forza Horizon
A whole new world. 54
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Valve's Chet Faliszek on Steam Greenlight, Counter-Strike and the future of Left 4 Dead
"Will you make Left 4 Dead 3?" 34
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Assassin's Creed 3 boss talks series' future, annualisation plans, no more trilogies
And why Desmond is like Luke Skywalker. 46
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Jade's Empire
Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games. 156
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An interview with comedian Dara O Briain
"I would like to be able to fondle the dragon by wearing a glove." 75
- Recently published
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Adrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way." 40
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Capturing the dragon: the music of Jeremy Soule
One of the industry's leading composers on classical influences, taking over YouTube, Kickstarting a symphony and the meaning of life. 21
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Flying through life: Meet the man behind Panzer Dragoon
Yukio Futatsugi stumbled into the world of games, but he's left it a richer place. 60
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Destiny: character classes, races and... #TeamTigerMan
We talk to Bungie about its new shooter. 28
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Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal
"On the farming analogy..." 102
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The big Battlefield 4 interview: DICE leaves technology behind
Frostbite 3, Wii U and why it's not just about pretty graphics. 134
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How to write BioShock Infinite
Mixing brains and headshots. 31
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Would the real Ken Levine kindly stand up?
BioShock Infinite's creative director talks to Eurogamer about games, politics and throwing himself on the fire. 70
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Rebooting Tomb Raider
Crystal Dynamics has now been working with Lara longer than the original team at Core - and it's about to make its boldest step. 54
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Castlevania Lords of Shadow: Mercury Steam's mission to be the next Naughty Dog
Lords of Shadow 2 will be Spanish dev's final Castlevania game. 29
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The man who made Conker - Rare's most adult game
Chris Seavor on cancelled projects, the good old days and losing his rag. 50
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Ditching Far Cry, piracy, gameplay and just about breaking even: Crytek on the ups and downs of the Crysis series
As Crysis turns 5 Cevat Yerli contemplates past mistakes and a bold new future. 58
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Rewriting Tomb Raider
Rhianna Pratchett on the rape controversy, giving Lara a new voice and why it's time for games to grow up. 95
-
The making of Forza Horizon
A whole new world. 54
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Valve's Chet Faliszek on Steam Greenlight, Counter-Strike and the future of Left 4 Dead
"Will you make Left 4 Dead 3?" 34
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Assassin's Creed 3 boss talks series' future, annualisation plans, no more trilogies
And why Desmond is like Luke Skywalker. 46
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Gears of War: Judgment writers on what makes the series special and how to improve it
"I'm not entirely sure a game has been told quite in this way before." 56
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John Carmack on Virtual Reality - Uncut
By popular demand, a complete transcript of our E3 interview. 12
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Jade's Empire
Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games. 156
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Tech Interview: Trials Evolution
The making of RedLynx's latest Xbox 360 classic. 36
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Inside The Creative Assembly
As the studio celebrates 25 years in business and another BAFTA, it speaks about its successes and its future. 17
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An interview with comedian Dara O Briain
"I would like to be able to fondle the dragon by wearing a glove." 75
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GameCity Discussions: Indie Kids
thatgamecompany's Hunicke and Retro City Rampage on life as an indie. 1
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L.A. Forensic: Brendan McNamara on L.A. Noire
Interrogations, open worlds and that ending. 22
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Brendan McNamara: "I'd rather people just ring me up and tell me to f*** off"
The controversial L.A. Noire developer faces the music in this frank new interview. 80
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Feature: Generation Sonic
Sonic Team reflects on twenty years of speed. 16
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Eric Chahi on From Dust, Peter Molyneux and what's next
"You have to fight to make this kind of game come alive." 19
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Seth Killian defends Street Fighter x Tekken's gems
"There is no insta-win button." 17
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Battlefield 3 Interview: Rolling the DICE
On the eve of launch, DICE addresses single-player and online pass concerns. 10
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Ex-Rare devs talk Killer Instinct, Perfect Dark
Starfire Studios recounts Rare's heyday. 34
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Batman Returns
Game director Sefton Hill on design, review scores and getting some sunshine. 23
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October 2011
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Hitman: Absolution Returns
Lead producer Hakan Abrak on hardcore achievements, online and more. 19
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Suda51 and the rise of Grasshopper Manufacture
No More Heroes' maniac creator lays out his masterplan. 21
September 2011
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Deus Ex: The Missing Link
Eidos Montreal's Marc-Andre Dufort joins the dots. 27
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Rage: The Return of id Software
Catching up with Tim Willits at the Eurogamer Expo. 45
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Under the Hood of Forza 4
Turn 10 chief Dan Greenawalt on Gran Turismo, weather effects and power. 71
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Driver: San Francisco's MOT
Martin Edmonson on reviews, decisions and the future. 23
August 2011
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Jonathan Blow
"In this game there are hardly any verbs…" 21
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Valve's Gabe Newell
CS: GO, Steam, Portal 2 DLC and Half-Life 3. 76
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Microsoft's Chris Lewis
Xbox 360, the competition, XBLA and the next-gen. 32
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Deus Ex: Looking Back at the Future
The writer of the first Deus Ex games looks forward to Human Revolution. 17
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Tim Willits: Building Rage And Never Selling Out
"We've followed our heart more than we've followed the dollar." 41
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Bungie bids Halo farewell
Eric Osborne looks back at 10 years of Master Chief. 29
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Andy McNab and Battlefield 3
"These guys know what they're doing." 42
July 2011
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A Rare view of the future of Kinect
Scott Henson reveals Microsoft's motion-sensing strategy. 50
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David Braben: Taking Kinect to Disneyland
The Elite creator is the controller. 26
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Robert Bowling talks Modern Warfare 3
Plus COD Elite, Battlefield 3 and Black Ops. 30
June 2011
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Reinventing Dungeon Siege
Obsidian on pulling a neglected RPG into the present. 23
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John Carmack: The Future, Now
Moore's law, the next-gen and the next next-gen. 67
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Finishing Duke Nukem Forever
Randy Pitchford on the end of history. 79
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Overstrike: Insomniac's multi-platform future
Has the Resistance developer left PS3 exclusivity behind? 15
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Bodycount: “We wanted to do something different”
Codemasters’ shooter prepares to emerge from cover. 27
May 2011
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Making a Better Fable III for PC
Lionhead on Xbox 360 version criticism. 74
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Grasshopper's Suda51
On Shadows of the Damned and more. 9
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Why Risen 2 will be better
Piranha Bytes. 43
April 2011
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Portal 2: "Let's make Caddyshack"
Erik Wolpaw on writing the great video game comedy. 29
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Street Fighter x Tekken: the Killian opinion
What's it all about? Capcom's fighting game guru explains. 22
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Gears of War 3: defining HD gaming
Rod Fergusson bares his soul. 47
March 2011
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The Arc of Fighting
Guilty Gear creator Daisuke Ishiwatari and BlazBlue boss Toshimichi Mori talk. 24
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How Valve Opened Up Portal 2
Chet Faliszek and Erik Wolpaw help us think with portals. 47
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BioWare's Mike Laidlaw: A defence of Dragon Age II
"I'm a little surprised by the 6/10s." 135
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LEGO Pirates of the Caribbean and outpouring emotion
Traveller's Tales on its co-op platforming powerhouse. 13
February 2011
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Duke Nukem Forever: "This s*** looks gnarlier than Gears of War"
Randy Pitchford on the game we all thought was dead. 53
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Hothead on Swarm, Ron Gilbert
"No! I never saw him throw a latte or something like that!" 7
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DiRT 3: “The Americanisation might have gone too far.”
Codemasters on bringing the rally back. 52
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Stacking: "Farts and Chopin"
Double Fine's Lee Petty and Tim Schafer. 9
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Virtua Tennis goes back home
SEGA on taking matters into its own hands. 23
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Dungeon Siege III: More stable than New Vegas
Rich Taylor talks stability, loot and multiple platforms. 23
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Will Deus Ex: Human Revolution make you cry?
Eidos Montreal's Mary De Marle reveals the tricks of the writing trade. 42
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Ghostbusters: Sanctum of Slime
World exclusive interview with Behaviour Santiago. 10
January 2011
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Daggerdale: The Future of D&D Games?
Zandro Chan talks loot, levels and Chinese dwarves. Sort of. 19
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Team Ninja dissects Dead or Alive and Ninja Gaiden 3
"This is the real Ryu Hayabusa." 25
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MVC3: Netcode, balance and rejects
"In an ideal world a fighting game is in production forever." 29
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THQ's Danny Bilson
It's make-or-break time for THQ's outspoken head of core games – and he knows it. 33
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Designing The Path of Go
Decisions, decisions. 22
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Why F.E.A.R. 3 is nothing to be afraid of
Day 1 speaks out. Plus: exclusive new trailer. 21
December 2010
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Hydrophobia: We did get a few things wrong
Dark Energy Digital on fixing its baby. 65
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Jonathan Blow in his own words
The Braid creator in his most revealing interview yet. 43
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Tech Interview: Halo: Reach
An exclusive, in-depth chat with Bungie on the making of Reach. 38
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Bulletstorm: We're misunderstood
Adrian Chmielarz reveals the heart behind the new FPS. 19
November 2010
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NFS Shift 2: We won't add 1000 irrelevant cars
Lead designer Andy Tudor on creating a GT killer. 60
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Deus Ex gameplay detailed
Jean-Francois Dugas talks through the new footage. 34
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How Ubisoft Montreal made a masterpiece
Assassin's Creed: Brotherhood's development unsheathed. 49
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David Reeves vs. The World
Sony! Capcom! 3D! Brain chips! 25
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DICE on MOH's past, present and future
"Very exciting secrets" to be revealed. 18
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BioWare Doctors talk EA Louse, Mass Effect 3, SWTOR
Plus: nobody wants the next generation yet. 31
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What's next for Crytek UK?
"We'd love to do a new TimeSplitters." 29
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The future of Need for Speed revealed
Plus! EA on Burnout, Battlefield 3 and MOH. 28
October 2010
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Microsoft's Aaron Greenberg
Kinect vs. Move! Halo vs. COD! Etc. 46
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Can Rock Band Save Music Games?
Harmonix on making keyboards sexy and crafting its defining statement. 26
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Rare's New Boss Reveals His Vision
"I've completed Kameo four times." 55
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How Castlevania Nearly Didn't Happen
Dave Cox reflects on the ups and downs of making Lords of Shadow. 27
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Linkin Park's Phoenix Farrell
On Medal of Honor, Man United and more. 27
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PlatinumGames' Atsushi Inaba talks Vanquish
"We always prioritise gameplay over story." 38
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Making Dead Space 2
Visceral reveals the tricks of the virtual horror trade. 24
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Capcom talks Marvel vs. Capcom 3
"Deadpool is immortal. No one can beat him." 17
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Call of 3D
Treyarch's senior manager speaks out. 69
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Eurogamer Expo Sessions: Ninja Theory presents Enslaved
Tameem Antoniades on tears, turtles, red carpets and more. 12
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Eurogamer Expo Sessions: Hello Games looks back at Joe Danger
Sean Murray joins us for a post-mortem. 13

