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Geometry Wars: Retro Evolved retrospective
Here's looking at Euclid. 51
Recently popular
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Watch us play Metro: Last Light from 5pm BST
All aboard. 5
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Man on fire: an afternoon with Borderlands 2's new psycho class
Assassin Krieg. 40
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Danny Bilson: inside the rise and fall of THQ
The outspoken former chief of Saints Row, Homefront and Darksiders finally breaks his silence. 32
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"The next generation is going to be, possibly for the very first time, the next generation of game design"
Meet Adrian Chmielarz, the Bulletstorm guy whose world was turned upside down by Dear Esther. 132
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Watch us play Far Cry 3 Blood Dragon from 5pm BST
The one you've Biehn waiting for. 9
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Test Drive Unlimited retrospective
Fresh horizons. 69
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BioShock Infinite ending explained
God only knows. 238
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Why Xbox failed in Japan
The inside story on Microsoft's greatest ever challenge. 288
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Night and the City
Chris Donlan plays through L.A. Noire with his dad, who grew up in the city in the 1940s. 171
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Battlefield 3: How Fan-Run Servers Are Ruining DICE's Game
Rise of the tyrants. 268
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The Rise and Collapse of Yoshinori Ono
How Street Fighter gave the Capcom director a life and then almost took it away again. 61
- Recently published
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Geometry Wars: Retro Evolved retrospective
Here's looking at Euclid. 51
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Watch us play Metro: Last Light from 5pm BST
All aboard. 5
-
Man on fire: an afternoon with Borderlands 2's new psycho class
Assassin Krieg. 40
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Danny Bilson: inside the rise and fall of THQ
The outspoken former chief of Saints Row, Homefront and Darksiders finally breaks his silence. 32
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"The next generation is going to be, possibly for the very first time, the next generation of game design"
Meet Adrian Chmielarz, the Bulletstorm guy whose world was turned upside down by Dear Esther. 132
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Watch us play Far Cry 3 Blood Dragon from 5pm BST
The one you've Biehn waiting for. 9
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Test Drive Unlimited retrospective
Fresh horizons. 69
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Is this XBLA's worst game?
Come marvel at the atrocity that is Double Dragon 2: Wander of the Dragons. 86
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Driving ambition: pCARS, crowdfunding and the FSA
Slightly Mad Studios' initiative was meant to redefine the player-developer relationship, but now Britain's City watchdog is on its case. Tristan Donovan investigates. 143
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The Club retrospective
If you like a lot of chocolate on your biscuit. 54
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BioShock 2 retrospective
Still held in Rapture tension. 95
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Tech Analysis: Metal Gear Solid 5's FOX Engine
Kojima's quest for photo-realism. 66
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BioShock Infinite ending explained
God only knows. 238
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Digital Foundry vs. Gears of War: Judgment
Baird necessities. 44
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Breathing life into BioShock Infinite
How Irrational's talented animators make all the difference - and why they hope you won't notice. 56
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Tomb Raider: Underworld retrospective
How low can she go? 58
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Microsoft's war of independence
With XNA development cancelled, where next for Xbox Live Indie Games and the developers who call it home? 83
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Assassin's Creed 3's wacky Tyranny of King Washington DLC features superpowers, hallucinogens and an alternate history storyline
And it's all canon, Ubisoft explains. 45
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Demo showdown: Crysis 3 multiplayer beta
Maximum game? 70
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Demo showdown: Metal Gear Rising: Revengeance
Digital Foundry puts the Xbox 360 and PS3 samplers to the sword. 128
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Eurogamer meets Jonathan Ross
Ellie chats to the king of, er, chat. 42
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Bioshock 2 - Minerva's Den retrospective
What's all this, Den? 44
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HMV: What now?
"Sometimes you have to have that heart attack, that stroke, to say, 'Hold on, I need to change.'" 63
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Alpha Protocol retrospective
Spy vs. sigh. 94
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The Interesting Sequels of 2013
Teaching old dogs new tricks. 97
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Developers' Most Anticipated Games of 2013
BioShock! GTA5! The Last of Us! Beyond! 74
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Developers' Games of 2012
Levine! Molyneux! Dean Hall! 65
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Eurogamer Readers' Top 50 Games of 2012
Your votes, your comments, your games of the year. 246
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Games of 2012: The Walking Dead
It's all gravy. 64
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Games of 2012: Halo 4
It all comes flooding back. 92
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Games of 2012: Forza Horizon
Join the club. 52
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Monday, 31 December 2012
Saturday, 29 December 2012
Friday, 28 December 2012
Thursday, 27 December 2012
December 2012
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Games of 2012: Far Cry 3
Paradise through a rifle sight. 80
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Games of 2012: Asura's Wrath
Rage of wonder. 55
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Games of 2012: Spelunky
Cave points. 44
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Games of 2012: Minecraft Xbox 360 Edition
The new kid on the blocks. 42
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Games of 2012: Dishonored
Solid sneak. 60
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Games of 2012: XCOM: Enemy Unknown
Alien concepts. 58
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The Eurogamer Christmas Challenge
Can you beat our high scores? 53
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Why Xbox failed in Japan
The inside story on Microsoft's greatest ever challenge. 288
November 2012
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Two generations of XCOM: Gollop and Solomon on this year's remake
X-Communication? 61
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Why are we stuck with games being released on a Friday?
An investigation into the origins, arguments and potential for change. 118
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Hitman: Blood Money retrospective
Through the eyes of a killer. 50
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Face-Off: Call of Duty: Black Ops 2
Surprise? 135
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Minecraft, architecture and the trouble with children
A tale of trouble and Le Corbusier. 46
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Assassin's Creed 3 ending analysis
Juno what it all means? 55
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Digital Foundry vs. Halo 4
The new benchmark for Xbox 360 visuals? 193
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Peeling back the layers of Dishonored with Harvey Smith and Raph Colantonio
From Sokolov's first painting to the third floor of the Hound Pits and beyond. 14
October 2012
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Eurogamer's favourite Halloween games
Which grim grinning greats should keep you company on the scariest night of the year? 70
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Assassin's Creed retrospective
Altair of this joke eventually. 96
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Digital Foundry vs. Forza Horizon
Vorsprung durch technik. 119
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Making friends
Eurogamer investigates the complex world of companion AI. 40
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Learn to Play: Minecraft in the classroom
Eurogamer discovers how a New York school is using games for good. 28
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Becoming the Dark Soul
Rich Stanton goes in pursuit of the game's crowning achievement. 116
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The Lost Worlds of Lionhead and Bullfrog
From prehistoric savannahs to alien seabeds, these cancelled projects offer a rich insight into the ambitions of two great developers. 57
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Night and the City
Chris Donlan plays through L.A. Noire with his dad, who grew up in the city in the 1940s. 171
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An audience with Syndicate
How a regular northern teen became a YouTube gaming sensation. 134
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Deathtrap Dudgeon: 90 minutes with Borderlands 2's Mechromancer
What can we all expect from this cyborg valley girl? 19
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Would you like any side quests with that?
For Borderlands 2 and Torchlight 2, the greatest adventures often lie outside of the campaign. 33
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The re-making of XCOM
Jake Solomon's 10-year mission is now complete. 76
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Resident Evil 6: Zombie Dinosaur!
Wanted: One Asteroid. Rich Stanton looks at how and why Resi 6 turned out the way it did. 83
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The Deadly Rooms of Derek Yu
Spelunky's creator discusses a life in games. 15
September 2012
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Lost Humanity 13: Top Hats and Candlesticks
Rab Florence wishes he saw the same innovation in video games that he sees in his cardboard children. 21
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How Gearbox broke the bank for Borderlands 2
With Half-Life ports a distant memory, we explore the Texas developer's 12th floor. 51
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Tim Schafer on free-to-play, showing works in progress and Brutal Legend's misleading marketing
On Vivendi: "We'll never say RTS, ever. Even if someone asks us if it's an RTS we'll say no." 76
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Surround Sound Headset Face-Off
Sharkoon X-Tatic Digital, Turtle Beach PX5, Astro A50 and the Tritton Warhead 7.1 put to the test. 47
August 2012
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Golden Generation: How FIFA Won the HD Era
From 2/10 to PES-killer, the story behind EA Canada's current-gen success. 43
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Retrospective: Banjo-Kazooie: Nuts & Bolts
Does a bear drive in the woods? 58
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The Medal of Honor Tomahawk
When following "a dotted line to real world events" stops being offensive and gets scary. 137
July 2012
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Manic Miner 360: Revisiting a Classic
The Final Barrier. 55
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Is cloud gaming the future?
The death of the disc? We talk to Molyneux, Perry, Valve and more. 80
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Retrospective: Half-Life 2 Episodes 1 & 2
Rise and shine. 97
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Valve Interview: Gabe Newell Isn't The Boss of Me
Jason Holtman gives a peek inside Valve's unique structure 53
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"It's been a poor, poor five years for fiction in the video game industry"
The creator of Half-Life 2's City 17 and Dishonored tells us why. 116
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Assassin's Creed 3's Alex Hutchinson: Stranger In a Strange Land
"I see ourselves as a group of indies trying to be progressive." 14
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Can SmartGlass Change Gaming?
Digital Foundry on what Microsoft's second-screen system can - and can't - do. 70
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Animated Man: Warren Spector Profile
The man behind the mouse talks about his eclectic interests, making games for everyone, and his dream game. 7
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Introducing Hello Games
Sean Murray offers an exclusive insight into indie development. 3
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Mr. Tekken: Behind the shades of the franchise chief
Harada-san on telling his bosses DLC should be free, fan abuse and why he might be next to collapse. 10
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Tech Analysis: Resident Evil 6 Demo
Digital Foundry plunges into the guts of the Xbox 360 code. 58
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Game of the Week: Spelunky
Punk rocks. 12
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Battlefield 3: How Fan-Run Servers Are Ruining DICE's Game
Rise of the tyrants. 268
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Rocksmith: can a video game teach you to play guitar?
Bertie takes the challenge for Eurogamer. 57
June 2012
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Call of Duty: Black Ops 2 and the 60FPS Challenge
Can current console hardware handle an increasingly more advanced game engine without compromising COD's unique gameplay experience? 122
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Error 37: The future of always-online
Eurogamer asks the games industry whether it plans to follow Diablo 3's lead. 161
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Mass Effect 3: The Extended Cut: A Happy Ending?
This is how the world ends - with both a bang and a whimper. 157
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Actual New Games of 2012: The Half-Time Verdict
We pass judgement on the candidates from January and add a few to the list. 45
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Tech Analysis: Halo 4 at E3
Digital Foundry assesses the new graphics tech devised by 343 Industries. 59
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PES hits back: Konami accuses FIFA of copying, reveals truth behind licenses and explains Seabass' new role
"The only reason why FIFA is in the position it's in now is because of PES." 101
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The Eurogamer E3 2012 Scrapbook: our experience in photos and words
Booth babes, Snoop Dogg, Carmack's VR headset and pole dancers. 6
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The Rise and Collapse of Yoshinori Ono
How Street Fighter gave the Capcom director a life and then almost took it away again. 61
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E3 2012: The Vapourware List
The absent games we're beginning to wonder about. 129
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E3 Reaction: Microsoft vs. Sony: The Console War Is Over, For Now
Both companies have new goals and the contrasts yesterday illustrated them. 176
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Tech, Teasing and Torture Porn: Eurogamer's E3 Predictions
Chris Donlan, Oli Welsh and others guess what's next. 36
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Quantic Dreams Come True, Wii U and Gaffer-Taped VR Headsets: What We're Excited About At E3
The stuff we can't wait to see and do over the next few days. 23
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From Assets on VHS to Execs Going Mad and Journos in Jail: Eurogamer's E3 Memories
Jaz Rignall, Rich Leadbetter, Chris Donlan and others share their favourite stories. 35
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Saturday Soapbox: Eurogamer's Love Letter to E3
Relevant? It's the heart of core gaming. 28
May 2012
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Saints Row 4, Dawn of War 3, Devil's Third and Insane on next gen - Danny Bilson in one of his last interviews as THQ core games boss
"It looks a lot worse outside than it does inside." 27
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Kinect's Journey
Can Fable: The Journey, Kinect's biggest game yet, usher in a new era for Microsoft's motion controller? "It was never going to be easy," Lionhead tells us. 27
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Retrospective: Dragon Age 2
No sense of scales. 89
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Game of the Week: Ghost Recon Future Soldier
Stealth and safety. 32

