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Dead and Barry'd.
A New Hope.
"A replacement for the freedom music once offered."
Screw games as art, this is games as craft.
Wednesday, 25 February 2015
Tuesday, 24 February 2015
Saturday, 21 February 2015
Monday, 26 January 2015
"It was a crazy perfect storm of amazing artists that came together."
Monday, 12 January 2015
Wednesday, 7 January 2015
Reasons to be cheerful.
Tuesday, 6 January 2015
Sunday, 30 November 2014
From the archive: The history. The legacy. The end.
Friday, 28 November 2014
Sunday, 23 November 2014
Sunday, 16 November 2014
Friday, 3 October 2014
Saturday, 13 September 2014
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Tuesday, 12 August 2014
Will commercially released unfinished games spoil consoles' picnic? We investigate.
Monday, 26 May 2014
The creators of Towerfall, JS Joust, Spaceteam and Turnover speak out.
Wednesday, 21 May 2014
Handheld with care?
Wednesday, 19 February 2014
OlliOlli's developers on its console debut, and what's next for the London studio.
Sunday, 9 February 2014
Nihon Falcom gives a rare interview about its long-running RPG series.
Thursday, 30 January 2014
PlayStation's UK MD on the Slim's new screen, Vita TV and the handheld's future prospects.
Thursday, 2 January 2014
Titanfall! Destiny! The Witcher 3! The Last Guardian (hopefully)!
Tuesday, 31 December 2013
The results of your votes, plus your comments - and the final winner revealed.
Wednesday, 18 December 2013
Plus five top tips that will make you a savvy shopper.
Saturday, 14 December 2013
Digital Foundry on what it would take to turn a mediocre Japanese launch into a Western hit.
Saturday, 30 November 2013
Saturday, 21 September 2013
PS4 design chief also responsible for Sony's handheld.
Sunday, 8 September 2013
Digital Foundry vs. Guerrilla Cambridge on the tech secrets of mobile's most advanced FPS.
Wednesday, 28 August 2013
Ubisoft's jolliest studio head on the trials of Rayman and what's next for Beyond Good & Evil.
Saturday, 3 August 2013