But is it achievable? And is it better than Quantic Dream's PS4 old man?
Today MotorStorm, tomorrow the Holodeck?
The tech challenges behind the first 256-player console action game.
Sebastian Aaltonen and Antti Ilvessuo discuss the technology behind this year's top XBLA game.
Much more than a quirky side project.
You can see which way they're heading.
Smaller, cooler, cheaper, faster, better.
DF mucks around in the Wasteland.
You can bin your old cables, it seems.
All the hidden bonuses in the new upgrade revealed.
Studio Liverpool on re-igniting the 1080p dream.
Can High Voltage's engine compete with PS3/360?
Digital Foundry puts Cell to a serious test.
Firemint, Adept and others discuss the technical and commercial realities of the iPhone line.
Digital Foundry analyses Ubi's tech.
Eurogamer versus gaming over IP: round two.
1080p60 playback? Digital Foundry plays.
How Volition took destruction to the next level.
Is Kojima's coin-op outing the future of console 3D?
The conclusion of the epic Digital Foundry vs Criterion technology interview.
Meet the team behind Burnout's engine evolution.
Taking the fight to Killzone 2.