Eurogamer.net • PSP • Interviews
Recently popular
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Sony's Shuhei Yoshida
Vita, PS3, Move and more. 31
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Sony's Ray Maguire
"3D is an early adopter market." 61
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Being Michael Pachter
"I use the press. I set out to use the press." 82
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Sony's David Reeves
On PS3, PSP and what the future holds. 162
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Sony's Shuhei Yoshida
On Home, PSP, exclusivity and NXE. 76
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Sony's David Reeves
On the 80GB PS3, Microsoft, Home and Harrison. 118
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Gran Turismo's Kazunori Yamauchi
On damage, online and perfectionism. 139
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E3: David Reeves Talks PS3
The Euro bundle, the new PSP and the fight to be market leader. 97
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Warren Spector on game development
Part 2: On 'less enjoyable paths' and reaching a wider audience. 45
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Uwe Boll bites back
Notorious movie director talks tough. 125
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Phil Harrison on the future of PlayStation
'I think we've already made it.' 163
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Dino Dini kicks off
The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish. 63
- Recently published
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Sony's Shuhei Yoshida
Vita, PS3, Move and more. 31
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Sony's Andrew House
Vita, PS3, 3D, Move and, of course, the PSN hack. 25
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The Arc of Fighting
Guilty Gear creator Daisuke Ishiwatari and BlazBlue boss Toshimichi Mori talk. 24
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LEGO Pirates of the Caribbean and outpouring emotion
Traveller's Tales on its co-op platforming powerhouse. 13
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Ready at Dawn Says Goodbye To PSP
Ru Weerasuriya on God of War: Ghost of Sparta and future plans. 14
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Sony's Ray Maguire
"3D is an early adopter market." 61
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Sony's Andrew House
"3D is an option. It's not a mandate." 39
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Football Manager 2011
"We're trying to make a simulation here. We can't dumb it down." 18
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Sony's Andrew House
Euro boss talks E3, 3DS, Other OS and PS Plus. Also, where's Last Guardian? 40
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Being Michael Pachter
"I use the press. I set out to use the press." 82
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PopCap's John Vechey
On Facebook, iPad, Minkley's Meat Ceiling and more. 18
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Sony's Shuhei Yoshida
On PS3 Slim, the motion controller and PSP Minis. 42
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Konami's Hideo Kojima
On why he's still making MGS and how he does it. 24
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Sony's Andrew House
On PS3 Slim, the price cut and more. 66
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Not Sony's David Reeves
He's gone! Eurogamer says goodbye and reflects on 14 years. 32
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Minon: Everyday Hero
The brains behind Fading Shadows detail an ambitious future. 4
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Sony's David Reeves
On PS3, PSP and what the future holds. 162
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Sony's Shuhei Yoshida
On Home, PSP, exclusivity and NXE. 76
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Sony's Kaz Hirai
More from PlayStation's new dad. 34
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Sony's David Reeves
On the 80GB PS3, Microsoft, Home and Harrison. 118
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Q Entertainment's Tetsuya Mizuguchi
Remakes, revolutions and the future of media. 11
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Gran Turismo's Kazunori Yamauchi
On damage, online and perfectionism. 139
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Hothead's Ron Gilbert
On the Penny Arcade game and Deathspank. 19
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GDC: More from Molyneux
On hard drives, PC gaming and the Wii. 42
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Warren Spector
On Disney and Deus Ex 3. 39
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Frontier's David Braben
On Thrillville, The Outsider, and defining "next-gen". 35
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GC: Sony's David Reeves
On PS3, Sky video rentals, greater focus on PSP games, and more. 45
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Medal of Honor Heroes 2
Going back to its roots. 19
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Life After Naughty Dog
A New Dawn for Dan Arey. 11
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E3: David Reeves Talks PS3
The Euro bundle, the new PSP and the fight to be market leader. 97
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Transformers: The Game
The men behind the game of the film of the toon of the toys. 18
Thursday, 9 June 2011
Thursday, 17 March 2011
Tuesday, 1 March 2011
Thursday, 28 October 2010
Thursday, 26 August 2010
Thursday, 19 August 2010
Wednesday, 11 August 2010
Thursday, 17 June 2010
Wednesday, 12 May 2010
Monday, 15 February 2010
Tuesday, 25 August 2009
Friday, 21 August 2009
Thursday, 20 August 2009
Friday, 1 May 2009
Saturday, 18 April 2009
Friday, 30 January 2009
Friday, 10 October 2008
Thursday, 24 July 2008
Tuesday, 22 July 2008
Thursday, 12 June 2008
Friday, 4 April 2008
Tuesday, 26 February 2008
Thursday, 21 February 2008
Monday, 17 December 2007
Monday, 15 October 2007
Friday, 24 August 2007
Tuesday, 21 August 2007
Friday, 3 August 2007
Friday, 13 July 2007
Friday, 6 July 2007
June 2007
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Pursuit Force: Extreme Justice
Lead designer Chris Whiteside aims to police. 3
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Dungeons & Dragons: Tactics
We chat with the game's Dungeon Master. 6
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The Special One
EA's Joe Booth on what the future holds for FIFA. 16
May 2007
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WipEout Pulse
Finger on the, er, something - with designer Clark Davies. 17
April 2007
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Silent Hill Origins
New info on Konami's new handheld horror title. 31
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Man on the Moon
Harvest Moon's Yasuhiro Wada on the series' past, present and future. 17
September 2006
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Vice Captain
Rockstar Leeds' Gordon Hall talks GTA: Vice City Stories. 7
August 2006
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Living Legend
Ian Livingstone on why Lara's still going strong. 34
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Changing Times
Eidos' Ian Livingstone on the next-gen battle. 17
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Live by the Sword...
Charles Cecil on Broken Sword 4, Beneath a Steel Sky and more. 32
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July 2006
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Challenging everything
EA talks this year's line-up, next-gen gaming and sequelitis. 47
June 2006
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Warren Spector on game development
Part 2: On 'less enjoyable paths' and reaching a wider audience. 45
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Warren Spector on game development
Part 1: On formats, models, and differing design philosophies. 45
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Miami Vice
Rebellion talks shop, cops and Colin Farrell. 23
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The LocoMotion
We chat to LocoRoco's Tsutomo Kouno. 14
May 2006
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Q's for Tetsuya Mizuguchi
We talk every-flavour Lumines, music and more. 14
March 2006
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Daxter goes solo
Ready At Dawn on striking out alone. 6
February 2006
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Uwe Boll bites back
Notorious movie director talks tough. 125
January 2006
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Do Lemmings like cliffs?
Paul Kilburn on the PSP version. 39
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Sumo Digital on OutRun 2006
Coast effective. 29
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King Kong's Michel Ancel
On making the game, film adaptations and other topics. 28
December 2005
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Phil Harrison on the future of PlayStation
'I think we've already made it.' 163
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Splinter Cell Double Agent
We get the lowdown on Sam's latest adventure. 35
November 2005
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Epic proportions
Mark Rein on next-gen and setting the record straight. 26
October 2005
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Pursuit Force
We chat with Bigbig Studios about its forthcoming PSP action spectacular. 14
September 2005
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Harvest Moon
Farming goes handheld. 39
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Chairman of the Board
EA talks SSX On Tour, and why we shouldn't fear it. 19
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Q&A: First in line for the PSP launch
The first three buyers talk about why they queued, and why they didn't import. 44
August 2005
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Michel Ancel: Beyond Good
King Kong creator talks exclusively about his latest epic. 25
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Mizuguchi on Lumines
Hear what he had to say in this publisher-supplied Q&A. 12
June 2005
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A Sensible Decision
Jon Hare on Sensible Soccer's Plug n' Play reawakening. 20
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Backing Daxter
Didier Malenfant talks about what could be the PSP's best platformer. 4
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Shinta Nojiri on Acid
Metal Gear Acid, that is. And the sequel. 14
May 2005
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TOCA Race Driver 3
Gavin Raeburn on everything from the arcade / simulation divide to next-gen and PSP. 12
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Hitman: Blood Money
Producer Adam Lay puts the emphasis on choice. 3
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Football Manager 2006
SI's Miles Jacobson opens up about the PC and PSP versions. 5
April 2005
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Archer Maclean talks Mercury
Its esoteric charm, designing levels with hidden depths, and more. 10
February 2005
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Interview With A Black Mage
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name. 24
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EA's own Godfather
David De Martini, vice president and executive producer at EA Redwood Shores, discusses family, respect, and making a game based on one of the most-loved movie franchises ever. 2
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The Team behind the Don
Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game. 2
January 2005
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When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39
September 2004
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A Sucker For Sly
We talk to Sly 2: Band of Thieves producer and Sucker Punch co-founder Brian Fleming about his forthcoming PS2 platformer, and what else the developer is up to at the moment. 8
July 2004
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The March of Hare
Sensible Soccer and Jon Hare return after a period out of the limelight, and Eurogamer grabbed an exclusive interview with the development legend to talk about his role at Tower Studios, something of a Sensible/Bitmaps dream team... 29
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Alex Ward on Burnout PSP, Black and the future
Criterion's main man answers our questions. 12
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Square Peg, European Hole
We chat to new European president and CEO John Yamamoto about the expansion of Square Enix' European division, a move that heralds a whole new era for the Japanese giant in this territory. 19
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Dino Dini kicks off
The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish. 63
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Igniting SNK
SNK's Yoshihito Koyama and Shinya Morishita on Europe, Ignition, their launch line-up and more... 4

