Eurogamer.net • PlayStation 3 Wii U • Interviews
Sunday, 19 October 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Thursday, 31 July 2014
Wednesday, 21 May 2014
Friday, 2 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Monday, 7 April 2014
Friday, 4 April 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Saturday, 22 March 2014
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Sunday, 2 March 2014
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Thursday, 16 January 2014
Sunday, 8 December 2013
From street racing to the Nurburgring, how Polyphony's Kazunori Yamauchi came to define driving.
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Thursday, 12 September 2013
Blitz co-founder Philip Oliver's first interview since the demise of one of the UK's longest-running developers.
Wednesday, 28 August 2013
Ubisoft's jolliest studio head on the trials of Rayman and what's next for Beyond Good & Evil.
Thursday, 15 August 2013
Infinity Ward on the troublesome issue of innovation.
Tuesday, 30 July 2013
Two-part detective story where you play as Booker and Elizabeth in Rapture.
Thursday, 20 June 2013
"I would hope, if nothing else, that Bethesda is known for being willing to do things that other folks won't."
Friday, 14 June 2013
The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.
Sunday, 26 May 2013
Digital Foundry vs. 4A's Oles Shishkovstov on technological innovation, PlayStation 3 and the incredible potential of the next-gen consoles.
Thursday, 25 April 2013
"This performance is going to change people's and gamers' perception of how a character needs to behave in a video game."
Tuesday, 23 April 2013
Adrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way."
Friday, 12 April 2013
One of the industry's leading composers on classical influences, taking over YouTube, Kickstarting a symphony and the meaning of life.
Monday, 8 April 2013
Yukio Futatsugi stumbled into the world of games, but he's left it a richer place.