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Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
"We need a laptop. We can't do this."
From Crytek's spines to Mario's clouds.
And making sushi with Tsubasa Sakaguchi.
From the archive: Journey's creative director on his quest to become the best gamemaker in the world.
Saturday, 25 July 2015
Friday, 24 July 2015
Tuesday, 21 July 2015
Saturday, 18 July 2015
Monday, 13 July 2015
Sunday, 5 July 2015
Friday, 3 July 2015
Sunday, 28 June 2015
Games are becoming too beholden to superficial, repetitive progression. It's time we stopped to smell the roses.
Poor sales and tepid reviews couldn't keep this underdog down.
Saturday, 20 June 2015
In-depth analysis of Microsoft's technological miracle.
No release, no surrender.
Sunday, 14 June 2015
Saturday, 13 June 2015
Friday, 12 June 2015
Playing to the hardcore will make for happy fans, but the really interesting stuff is likely to be absent.
Sunday, 31 May 2015
Land of opportunity.