Eurogamer.net • PlayStation 3 PlayStation Vita • Interviews
A brief chat with game director Katsura Hashino.
How Rhianna Pratchett helped reboot Tomb Raider.
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
Friday, 8 September 2017
Wednesday, 19 April 2017
Wednesday, 10 August 2016
Monday, 18 April 2016
So, that old lady behind the diner...
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Tuesday, 8 December 2015
Set your expectations for a quieter - but more surprising - second year.
Wednesday, 30 September 2015
The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.
Wednesday, 25 February 2015
Sunday, 8 February 2015
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Wednesday, 21 May 2014
As SingStar turns 10, Sony London takes karaoke next-gen.
Friday, 2 May 2014
It's been a long journey, but for the creator of Halo the end is in sight.
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Monday, 7 April 2014
CCP's David Reid talks about the game that could be a poster child for VR.
Friday, 4 April 2014
One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth.
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Saturday, 22 March 2014
Sony's VR engineer on Oculus comparisons, specs, Move, sickness and the future.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Wednesday, 19 February 2014
OlliOlli's developers on its console debut, and what's next for the London studio.
Sunday, 9 February 2014
Thursday, 30 January 2014
PlayStation's UK MD on the Slim's new screen, Vita TV and the handheld's future prospects.
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Sunday, 8 December 2013
From street racing to the Nurburgring, how Polyphony's Kazunori Yamauchi came to define driving.