Eurogamer.net • PlayStation 3 • Face-offs Interviews
Digital Foundry looks at the PlayStation 3 release, finding a remarkably similar experience.
A brief chat with game director Katsura Hashino.
How Rhianna Pratchett helped reboot Tomb Raider.
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
Saturday, 22 April 2017
Wednesday, 19 April 2017
Wednesday, 10 August 2016
Sunday, 29 May 2016
Monday, 18 April 2016
So, that old lady behind the diner...
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Tuesday, 8 December 2015
UPDATED: Analysis revised - US PS4 emulation is smoother than UK code.
Set your expectations for a quieter - but more surprising - second year.
Saturday, 10 October 2015
Wednesday, 7 October 2015
Friday, 2 October 2015
Wednesday, 30 September 2015
The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.
Saturday, 16 May 2015
One game compared across three Sony consoles (and a handheld).
Sunday, 15 March 2015
Cross-gen engine enhancements make the new PC version the pick of the bunch.
Wednesday, 11 March 2015
Sunday, 8 February 2015
From Sega Rally to Child of Eden, the past, present and future of the influential designer.
Sunday, 18 January 2015
Take Gat and party.
Wednesday, 17 December 2014
Is this the worst-performing PS3 game of recent times?
Tuesday, 16 December 2014
Do you really need a PS4 or Xbox One to enjoy BioWare's latest adventure?
Monday, 15 December 2014
Stripped of its next-gen rendering tech, can PS3 and Xbox 360 still deliver the core gameplay experience?
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.
Sunday, 19 October 2014
From the archive: Japan's master of horror on the evil within and the evil without.
Sunday, 12 October 2014
Saturday, 27 September 2014
The new Wii U port takes on the Xbox 360 original - and the infamous PS3 conversion.
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.