Eurogamer.net • PlayStation 3 • Articles
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Tech Analysis: The Last of Us
Next-gen now? 143
Recently popular
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Stealth, scavenging, crafting & clans: The Last of Us' multiplayer detailed
How this old Naughty Dog can still learn new tricks. 21
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Digital Foundry vs. The Last of Us demo
Analysis of our first hands-on with Naughty Dog's final PS3 game. 109
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Minerva matter: The Half-Life 2 mod that opened the gates of Valve
Adam Foster's two-and-a-half-year job application for the world's most enigmatic game developer. 41
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The quest for Shadow of the Colossus' last big secret
Eight years after its release, there remains a group of secret seekers looking to unearth Team Ico's final mystery. 146
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BioShock Infinite ending explained
God only knows. 238
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Night and the City
Chris Donlan plays through L.A. Noire with his dad, who grew up in the city in the 1940s. 171
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Retrospective: Half-Life 2 Episodes 1 & 2
Rise and shine. 97
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Battlefield 3: How Fan-Run Servers Are Ruining DICE's Game
Rise of the tyrants. 268
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The Rise and Collapse of Yoshinori Ono
How Street Fighter gave the Capcom director a life and then almost took it away again. 61
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Free Radical vs. the Monsters
The dark LucasArts: What drove the legend behind GoldenEye out of games, and the publishers who had a hand in the studio's demise. 150
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It's time to kick back against gaming bigots
Stand up and shout. 303
- Recently published
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Tech Analysis: The Last of Us
Next-gen now? 143
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Stealth, scavenging, crafting & clans: The Last of Us' multiplayer detailed
How this old Naughty Dog can still learn new tricks. 21
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Digital Foundry vs. The Last of Us demo
Analysis of our first hands-on with Naughty Dog's final PS3 game. 109
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Minerva matter: The Half-Life 2 mod that opened the gates of Valve
Adam Foster's two-and-a-half-year job application for the world's most enigmatic game developer. 41
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Watch us play Metro: Last Light from 5pm BST
All aboard. 5
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Man on fire: an afternoon with Borderlands 2's new psycho class
Assassin Krieg. 40
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Danny Bilson: inside the rise and fall of THQ
The outspoken former chief of Saints Row, Homefront and Darksiders finally breaks his silence. 31
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Eve Online: Into the second decade
The future of the future, today. 29
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PlayStation 3: retail disc vs. digital delivery
What are the advantages of a PSN download over a disc copy? Do games run better from hard drive? Digital Foundry investigates. 158
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How Sony Santa Monica mastered PlayStation 3
The inside story on God of War 3 and Ascension - and looking ahead to PS4. 155
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The quest for Shadow of the Colossus' last big secret
Eight years after its release, there remains a group of secret seekers looking to unearth Team Ico's final mystery. 146
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"The next generation is going to be, possibly for the very first time, the next generation of game design"
Meet Adrian Chmielarz, the Bulletstorm guy whose world was turned upside down by Dear Esther. 132
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Inside Sony's indie initiative: How the hardware giant is courting small-team talent
"It's not just about our policies, it's about our people." 78
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Driving ambition: pCARS, crowdfunding and the FSA
Slightly Mad Studios' initiative was meant to redefine the player-developer relationship, but now Britain's City watchdog is on its case. Tristan Donovan investigates. 143
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The Club retrospective
If you like a lot of chocolate on your biscuit. 54
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BioShock 2 retrospective
Still held in Rapture tension. 95
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Tech Analysis: Metal Gear Solid 5's FOX Engine
Kojima's quest for photo-realism. 65
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BioShock Infinite ending explained
God only knows. 238
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WipEout: The rise and fall of Sony Studio Liverpool
The history. The legacy. The end. 146
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Breathing life into BioShock Infinite
How Irrational's talented animators make all the difference - and why they hope you won't notice. 56
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Inside Santa Monica Studios, Sony's development commune
It's famed for God of War - but the first party developer is responsible for so much more. 23
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Tomb Raider: Underworld retrospective
How low can she go? 58
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Assassin's Creed 3's wacky Tyranny of King Washington DLC features superpowers, hallucinogens and an alternate history storyline
And it's all canon, Ubisoft explains. 45
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Demo showdown: Crysis 3 multiplayer beta
Maximum game? 70
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Tech Analysis: God of War: Ascension demo
Digital Foundry cuts into what may be the best looking PS3 game to date. 196
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Demo showdown: Metal Gear Rising: Revengeance
Digital Foundry puts the Xbox 360 and PS3 samplers to the sword. 128
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Dust 514's new frontier
As CCP's trailblazing online shooter goes live, we visit a developer on the edge. But of what? 40
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Eurogamer meets Jonathan Ross
Ellie chats to the king of, er, chat. 42
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Bioshock 2 - Minerva's Den retrospective
What's all this, Den? 44
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HMV: What now?
"Sometimes you have to have that heart attack, that stroke, to say, 'Hold on, I need to change.'" 63
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January 2013
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Trends of 2013: The real meets the virtual
What happens when games and real-life start to exchange ideas? 6
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Alpha Protocol retrospective
Spy vs. sigh. 94
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The Interesting Sequels of 2013
Teaching old dogs new tricks. 97
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Developers' Most Anticipated Games of 2013
BioShock! GTA5! The Last of Us! Beyond! 74
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Developers' Games of 2012
Levine! Molyneux! Dean Hall! 65
December 2012
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Eurogamer Readers' Top 50 Games of 2012
Your votes, your comments, your games of the year. 246
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Games of 2012: The Walking Dead
It's all gravy. 64
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Games of 2012: Tokyo Jungle
Animal passions. 19
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Games of 2012: Far Cry 3
Paradise through a rifle sight. 80
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Games of 2012: Asura's Wrath
Rage of wonder. 55
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Games of 2012: Journey
The road less travelled. 83
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Games of 2012: Dishonored
Solid sneak. 60
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Games of 2012: XCOM: Enemy Unknown
Alien concepts. 58
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The Eurogamer Christmas Challenge
Can you beat our high scores? 53
November 2012
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Two generations of XCOM: Gollop and Solomon on this year's remake
X-Communication? 61
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Seth Killian's uphill fight with PlayStation All-Stars Battle Royale
Prejudice, tradition and the fighting game community. 35
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Why are we stuck with games being released on a Friday?
An investigation into the origins, arguments and potential for change. 118
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Hitman: Blood Money retrospective
Through the eyes of a killer. 50
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Face-Off: Call of Duty: Black Ops 2
Surprise? 135
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The rise of Sackboy, the mascot PlayStation has been searching for
Sony's little bag of stuff steps out of the shadow of LittleBigPlanet - but at what cost? 77
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Assassin's Creed 3 ending analysis
Juno what it all means? 55
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Peeling back the layers of Dishonored with Harvey Smith and Raph Colantonio
From Sokolov's first painting to the third floor of the Hound Pits and beyond. 14
October 2012
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Eurogamer's favourite Halloween games
Which grim grinning greats should keep you company on the scariest night of the year? 70
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Assassin's Creed retrospective
Altair of this joke eventually. 96
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Making friends
Eurogamer investigates the complex world of companion AI. 40
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Becoming the Dark Soul
Rich Stanton goes in pursuit of the game's crowning achievement. 116
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Night and the City
Chris Donlan plays through L.A. Noire with his dad, who grew up in the city in the 1940s. 171
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An audience with Syndicate
How a regular northern teen became a YouTube gaming sensation. 134
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Deathtrap Dudgeon: 90 minutes with Borderlands 2's Mechromancer
What can we all expect from this cyborg valley girl? 19
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Would you like any side quests with that?
For Borderlands 2 and Torchlight 2, the greatest adventures often lie outside of the campaign. 33
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The re-making of XCOM
Jake Solomon's 10-year mission is now complete. 76
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Resident Evil 6: Zombie Dinosaur!
Wanted: One Asteroid. Rich Stanton looks at how and why Resi 6 turned out the way it did. 83
September 2012
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Eurogamer's guide to this year's Indie Games Arcade
"How many Die Gute Fabrik games are we allowed?" 9
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Digital Foundry goes hands-on with the new super-slim PS3
The Blacksmith of the Future's take on the 500GB CECH-4000 console. 92
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Lost Humanity 13: Top Hats and Candlesticks
Rab Florence wishes he saw the same innovation in video games that he sees in his cardboard children. 21
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How Gearbox broke the bank for Borderlands 2
With Half-Life ports a distant memory, we explore the Texas developer's 12th floor. 51
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Tim Schafer on free-to-play, showing works in progress and Brutal Legend's misleading marketing
On Vivendi: "We'll never say RTS, ever. Even if someone asks us if it's an RTS we'll say no." 76
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Surround Sound Headset Face-Off
Sharkoon X-Tatic Digital, Turtle Beach PX5, Astro A50 and the Tritton Warhead 7.1 put to the test. 47
August 2012
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Golden Generation: How FIFA Won the HD Era
From 2/10 to PES-killer, the story behind EA Canada's current-gen success. 43
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The Medal of Honor Tomahawk
When following "a dotted line to real world events" stops being offensive and gets scary. 137
July 2012
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From GT5 Champ to Racing Pro
A year ago Jann Mardenborough was a shy teen - and now he's standing on the top of the podium. 45
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Digital Foundry vs. The Last of Us
Does Naughty Dog's final PS3 game define the template for next-gen AI and storytelling? 112
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Is cloud gaming the future?
The death of the disc? We talk to Molyneux, Perry, Valve and more. 79
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Retrospective: Half-Life 2 Episodes 1 & 2
Rise and shine. 97
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Digital Foundry vs. PS2 Classics on PlayStation 3
Backwards compatibility returns for all PS3s - at a price. So just how good is the PS2 emulation? 136
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Gaikai and Sony: Ladies and Gentlemen, Mr David Perry
"As they say, quids in!" 32
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Valve Interview: Gabe Newell Isn't The Boss of Me
Jason Holtman gives a peek inside Valve's unique structure 53
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"It's been a poor, poor five years for fiction in the video game industry"
The creator of Half-Life 2's City 17 and Dishonored tells us why. 116
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Assassin's Creed 3's Alex Hutchinson: Stranger In a Strange Land
"I see ourselves as a group of indies trying to be progressive." 14
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Animated Man: Warren Spector Profile
The man behind the mouse talks about his eclectic interests, making games for everyone, and his dream game. 7
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Introducing Hello Games
Sean Murray offers an exclusive insight into indie development. 3
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Mr. Tekken: Behind the shades of the franchise chief
Harada-san on telling his bosses DLC should be free, fan abuse and why he might be next to collapse. 10
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Battlefield 3: How Fan-Run Servers Are Ruining DICE's Game
Rise of the tyrants. 268
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Rocksmith: can a video game teach you to play guitar?
Bertie takes the challenge for Eurogamer. 57
June 2012
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Error 37: The future of always-online
Eurogamer asks the games industry whether it plans to follow Diablo 3's lead. 161
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Mass Effect 3: The Extended Cut: A Happy Ending?
This is how the world ends - with both a bang and a whimper. 157
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Actual New Games of 2012: The Half-Time Verdict
We pass judgement on the candidates from January and add a few to the list. 45
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PES hits back: Konami accuses FIFA of copying, reveals truth behind licenses and explains Seabass' new role
"The only reason why FIFA is in the position it's in now is because of PES." 101
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The Eurogamer E3 2012 Scrapbook: our experience in photos and words
Booth babes, Snoop Dogg, Carmack's VR headset and pole dancers. 6
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The Rise and Collapse of Yoshinori Ono
How Street Fighter gave the Capcom director a life and then almost took it away again. 61
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E3 2012: The Vapourware List
The absent games we're beginning to wonder about. 129
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E3 Reaction: Microsoft vs. Sony: The Console War Is Over, For Now
Both companies have new goals and the contrasts yesterday illustrated them. 176
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Tech Analysis: Beyond: Two Souls
Digital Foundry's assessment of Quantic Dream's stunning achievements in real-time rendering. 36
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Tech, Teasing and Torture Porn: Eurogamer's E3 Predictions
Chris Donlan, Oli Welsh and others guess what's next. 36
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Quantic Dreams Come True, Wii U and Gaffer-Taped VR Headsets: What We're Excited About At E3
The stuff we can't wait to see and do over the next few days. 23
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From Assets on VHS to Execs Going Mad and Journos in Jail: Eurogamer's E3 Memories
Jaz Rignall, Rich Leadbetter, Chris Donlan and others share their favourite stories. 35
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Saturday Soapbox: Eurogamer's Love Letter to E3
Relevant? It's the heart of core gaming. 28
May 2012
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Saints Row 4, Dawn of War 3, Devil's Third and Insane on next gen - Danny Bilson in one of his last interviews as THQ core games boss
"It looks a lot worse outside than it does inside." 27
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Retrospective: Dragon Age 2
No sense of scales. 89

