Eurogamer.net PlayStation 2 Interviews

February 2007

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February 2006

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December 2005

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July 2005

June 2005

May 2005

April 2005

March 2005

  • Yamauchi Goes Fourth

    Gran Turismo creator Kazunori Yamauchi on GT4, what happened and what is happening to the online mode, new games and more. 22

  • Coming Full Circle

    The concluding part of our exclusive interview with Circle's Adrian Smith, who talks next-gen plans, why PS2 will be around for years and why they ditched their own technology. 7

  • A Warning Sign

    Circle Studio's Adrian Smith gives an exclusive insight into the development of Without Warning, the team's first post-Tomb Raider project... 6

  • It Came Without Warning

    An exclusive interview with Circle Studio's Adrian Smith about life after Lara, the break up of Core and the formation of the studio behind Capcom's Without Warning. 9

February 2005

  • Interview With A Black Mage

    We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name. 24

  • EA's own Godfather

    David De Martini, vice president and executive producer at EA Redwood Shores, discusses family, respect, and making a game based on one of the most-loved movie franchises ever. 2

  • The Team behind the Don

    Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game. 2

January 2005

  • When Game Developers Attack

    A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39

November 2004

  • Jakking It All In

    We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested. 7

  • Preaching to the choir

    We chat to Kevin Mason and Richard Bates, SingStar's lead designer and programmer respectively, about SingStar Party, our vocal skills, and the team's future plans. 4

October 2004

  • Brothers In Arms

    We chat to Gearbox's Stephen Palmer about the forthcoming tactical World War II shooter. 12

September 2004

  • Obscurity Knocks

    We chat to Olivier Grassiano about Microids' survival horror title Obscure, reviewed elsewhere on the site today. 1