Eurogamer.net • PlayStation 2 • Interviews
Recently popular
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Flying through life: Meet the man behind Panzer Dragoon
Yukio Futatsugi stumbled into the world of games, but he's left it a richer place. 57
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The Naughty Dog difference
Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware. 43
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Sony's David Reeves
On PS3, PSP and what the future holds. 162
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Sony's David Reeves
On the 80GB PS3, Microsoft, Home and Harrison. 118
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Harmonix's Rob Kay
On the price, DLC and more. But mainly the price. 241
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Gran Turismo's Kazunori Yamauchi
On damage, online and perfectionism. 139
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Uwe Boll bites back
Notorious movie director talks tough. 125
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24: The Game
Well, The Interview. Mark Green answers our questions. In real-time. 40
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Phil Harrison on the future of PlayStation
'I think we've already made it.' 163
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50 Cent: Bulletproof
We chat to the men behind Vivendi's hip-hop-flava'd blockbuster. 162
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Dan Houser: The GTA San Andreas interview
Rockstar won’t talk to nobody, fool. You can’t see Rockstar. Until now. Eazily Dan approach, the microphone because he ain’t no joke… 55
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Warren Spector talks Deus Ex: Invisible War
Sequel? Yes. Demo? Yes. Blah? Blah. KG asks some better questions. 68
- Recently published
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Flying through life: Meet the man behind Panzer Dragoon
Yukio Futatsugi stumbled into the world of games, but he's left it a richer place. 57
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The Naughty Dog difference
Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware. 43
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Andrew House talks Sony NGP price, 3G version, more
PlayStation's European boss on his next handheld. 46
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Not Sony's David Reeves
He's gone! Eurogamer says goodbye and reflects on 14 years. 32
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Sony's David Reeves
On PS3, PSP and what the future holds. 162
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Sony's Shuhei Yoshida
On Home, PSP, exclusivity and NXE. 76
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Sony's Kaz Hirai
More from PlayStation's new dad. 34
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Sony's David Reeves
On the 80GB PS3, Microsoft, Home and Harrison. 118
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TNA iMPACT!
Talking to the big man. 11
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Atari's Phil Harrison
On Alone in the Dark and switching roles. 30
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Mercenaries 2: World in Flames
Cameron Brown on the delay, GTA, and explosions. 23
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Harmonix's Rob Kay
On the price, DLC and more. But mainly the price. 241
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Gran Turismo's Kazunori Yamauchi
On damage, online and perfectionism. 139
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Hothead's Ron Gilbert
On the Penny Arcade game and Deathspank. 19
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GDC: More from Molyneux
On hard drives, PC gaming and the Wii. 42
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TNA iMPACT's Kurt Angle
A chat with one of wrestling's biggest stars. 22
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Alone in the Dark
Eden's Nour Polloni on the delay, the format, the content and how it plays. 30
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Buzz!: The Schools Quiz
How Relentless went from entertainment to education. 14
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Warren Spector
On Disney and Deus Ex 3. 39
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Chegwin and Hansen
Keith and Alan discuss their new games. 28
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Tony Hawk on Proving Ground
We grab the man himself for a chat. 10
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Frontier's David Braben
On Thrillville, The Outsider, and defining "next-gen". 35
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GC: Sony's David Reeves
On PS3, Sky video rentals, greater focus on PSP games, and more. 45
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Life After Naughty Dog
A New Dawn for Dan Arey. 11
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E3: David Reeves Talks PS3
The Euro bundle, the new PSP and the fight to be market leader. 97
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Transformers: The Game
The men behind the game of the film of the toon of the toys. 18
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Pursuit Force: Extreme Justice
Lead designer Chris Whiteside aims to police. 3
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The Special One
EA's Joe Booth on what the future holds for FIFA. 16
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Mercenaries 2: World in Flames
Blow more stuff up. 23
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Man on the Moon
Harvest Moon's Yasuhiro Wada on the series' past, present and future. 17
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Guitar Hero III's Rock 'N' Roll Star
Kai Huang on features, downloads, more. 38
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February 2007
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Fleeting Fantasies
FFXII's godfathers greet their adoring public. 34
October 2006
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This Great Fantasy
Akitoshi Kawazu on producing FF XII. 9
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Audio Bully
We look at Canis Canem Edit's music, and chat to maestro Shawn Lee. 11
August 2006
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Living Legend
Ian Livingstone on why Lara's still going strong. 34
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Changing Times
Eidos' Ian Livingstone on the next-gen battle. 17
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Live by the Sword...
Charles Cecil on Broken Sword 4, Beneath a Steel Sky and more. 32
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July 2006
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Challenging everything
EA talks this year's line-up, next-gen gaming and sequelitis. 47
June 2006
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Warren Spector on game development
Part 2: On 'less enjoyable paths' and reaching a wider audience. 45
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Warren Spector on game development
Part 1: On formats, models, and differing design philosophies. 45
May 2006
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Mana a Mana
Kouichi Ishii on the World of Mana titles. 11
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Son of a Godhand
E3: Atsushi Inaba on Okami, and his latest and project. 10
April 2006
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To all those about to ROCK...
We salute Guitar Hero. With help from Harmonix's Luke Jacobs. 27
March 2006
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Scarface: The World Is Yours
Radical Entertainment talks tough. 26
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Forbidden Siren 2
Keiichiro Toyama on Sony's latest horror title. 23
February 2006
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Uwe Boll bites back
Notorious movie director talks tough. 125
January 2006
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24: The Game
Well, The Interview. Mark Green answers our questions. In real-time. 40
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Josh Lewsey on Rugby Challenge 2006
Ubisoft corners Josh Lewsey of London Wasps and England. 9
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Top 50 Reaction: God of War
David Jaffe hasn't played it since, but he recalls making it. 60
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Top 50 Reaction: Shadow of the Colossus
Brief chat with Fumito Ueda. 19
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Mr Dragon Quest: The Cursed King
Yuji Horii shares his fantasy. 23
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Sumo Digital on OutRun 2006
Coast effective. 29
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King Kong's Michel Ancel
On making the game, film adaptations and other topics. 28
December 2005
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Phil Harrison on the future of PlayStation
'I think we've already made it.' 163
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Splinter Cell Double Agent
We get the lowdown on Sam's latest adventure. 35
November 2005
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A Civilized man
Sid Meier talks to Eurogamer. 35
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50 Cent: Bulletproof
We chat to the men behind Vivendi's hip-hop-flava'd blockbuster. 162
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Epic proportions
Mark Rein on next-gen and setting the record straight. 26
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Natasha Bedingfield: EA's latest Bond girl
Eurogamer meets gaming's new Bond girl, as From Russia With Love gets ready for jetpack-style lift-off. 36
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Blizzard on the future
Is a cold wind gonna come and blow us all away? 23
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Interview of the Colossus
We chat with the Kaido-san and Ueda-san about the game of the year. 42
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A Sensible Decision
Exclusive: Jon Hare on the rebirth of Sensible Soccer. 71
October 2005
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Spartan: Total Warrior
The third and final (s)part(an). Sorry. 26
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Spartan: Total Warrior
A technical examination of Creative Assembly's latest. 21
September 2005
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Man In The Shadow
Fumito Ueda on Shadow of the Colossus. 51
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Spartan: Total Warrior
Creative Assembly chats about its action opus. 23
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Chairman of the Board
EA talks SSX On Tour, and why we shouldn't fear it. 19
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The Destructor
Radical's Tim Bennison on why you should play Hulk: Ultimate Destruction. 12
August 2005
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Michel Ancel: Beyond Good
King Kong creator talks exclusively about his latest epic. 25
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Bonding With EA
EA chats about Sean Connery and contemporising Bond. 42
July 2005
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Enter The Bank Balance
Shiny boss Dave Perry on making the Matrix game that should have been. 37
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June 2005
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Turning Up The Heat: Part 2
David Cage on choice, inspirations and being in his own game. 26
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Turning Up The Heat: Part 1
Part one of our huge Fahrenheit interview with David Cage. 38
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A Sensible Decision
Jon Hare on Sensible Soccer's Plug n' Play reawakening. 20
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No calm in the Blizzard
Paul Sams on World of Warcraft, Starcraft, next-gen, more. 26
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The Juice on Juiced
We catch up with Juice Games' Don Whiteford. 24
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The Jak X factor
"It's not a Kart racer." 14
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Criterion on Black
Alex Ward on reinventing the FPS. 36
May 2005
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TOCA Race Driver 3
Gavin Raeburn on everything from the arcade / simulation divide to next-gen and PSP. 12
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Prince Of Persia 3: Kindred Blade
(Working title.) A princely return to form? 18
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Cold Winter
Better than Killzone and Rogue Agent! Phew... 7
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Incredible Hulk: Ultimate Destruction
The lead designer reckons it's smashing. 11
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Hitman: Blood Money
Producer Adam Lay puts the emphasis on choice. 3
April 2005
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That's 'Mr Scarface' to you...
We grab an exclusive chat with Cam Webber, the producer of the forthcoming Scarface videogame... 15
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NCsoft on the divergence of RPGs
NCsoft's Stephen Reid considers the growth of MMOs in relation to their single-player equivalents, and how the genre's shaping up overall. 21
March 2005
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Yamauchi Goes Fourth
Gran Turismo creator Kazunori Yamauchi on GT4, what happened and what is happening to the online mode, new games and more. 22
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Coming Full Circle
The concluding part of our exclusive interview with Circle's Adrian Smith, who talks next-gen plans, why PS2 will be around for years and why they ditched their own technology. 7
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A Warning Sign
Circle Studio's Adrian Smith gives an exclusive insight into the development of Without Warning, the team's first post-Tomb Raider project... 6
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It Came Without Warning
An exclusive interview with Circle Studio's Adrian Smith about life after Lara, the break up of Core and the formation of the studio behind Capcom's Without Warning. 9
February 2005
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Interview With A Black Mage
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name. 24
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EA's own Godfather
David De Martini, vice president and executive producer at EA Redwood Shores, discusses family, respect, and making a game based on one of the most-loved movie franchises ever. 2
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The Team behind the Don
Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game. 2
January 2005
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When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39
November 2004
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Jakking It All In
We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested. 7
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Preaching to the choir
We chat to Kevin Mason and Richard Bates, SingStar's lead designer and programmer respectively, about SingStar Party, our vocal skills, and the team's future plans. 4
October 2004
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Brothers In Arms
We chat to Gearbox's Stephen Palmer about the forthcoming tactical World War II shooter. 12
September 2004
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Obscurity Knocks
We chat to Olivier Grassiano about Microids' survival horror title Obscure, reviewed elsewhere on the site today. 1

