Eurogamer.net • PSOne • Interviews
Recently popular
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Not Sony's David Reeves
He's gone! Eurogamer says goodbye and reflects on 14 years. 32
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Uwe Boll bites back
Notorious movie director talks tough. 125
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Epic proportions
Mark Rein on next-gen and setting the record straight. 26
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Interview With A Black Mage
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name. 24
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When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39
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Team Bondi - The First Interview
Brendan McNamara on how Team Bondi's top-secret PS3 project will be 'even more ambitious' than The Getaway - and won't take any less time to make... 21
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Guy Wilday of Codemasters
Interview - Colin McRae Rally producer Guy Wilday talks about the latest game in the series 16
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Mike Grasso of 911
Interview - we talk to Rainbow Six technical consultant Mike Grasso 20
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Chris Hadley of Computer Artworks - Part Two
Interview - everything you wanted to know about The Thing, but were afraid to ask 11
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Wes Eckhart of Novalogic
Interview - we chat to Novalogic about their upcoming PSone shooter, Delta Force: Urban Warfare 35
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Lucien King, Guest Curator of the Barbican's GameOn Exhibition
Interview - Rockstar veteran Lucien King talks about his work on the GameOn exhibition at the Barbican 1
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The bleem! Team
The bleem! creators, interviewed 19
- Recently published
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Not Sony's David Reeves
He's gone! Eurogamer says goodbye and reflects on 14 years. 32
-
Uwe Boll bites back
Notorious movie director talks tough. 125
-
Epic proportions
Mark Rein on next-gen and setting the record straight. 26
-
Interview With A Black Mage
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name. 24
-
When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39
-
Team Bondi - The First Interview
Brendan McNamara on how Team Bondi's top-secret PS3 project will be 'even more ambitious' than The Getaway - and won't take any less time to make... 21
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Charles Cecil of Revolution
Interview - Revolution boss Charles Cecil discusses his latest Broken Sword adventure 5
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Guy Wilday of Codemasters
Interview - Colin McRae Rally producer Guy Wilday talks about the latest game in the series 16
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Mike Grasso of 911
Interview - we talk to Rainbow Six technical consultant Mike Grasso 20
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Mike McCoy of Ubi Soft Montreal
Interview - Rainbow Six : Raven Shield's lead designer introduces us to the third game in Tom Clancy's tactical action series 11
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Chris Hadley of Computer Artworks - Part Two
Interview - everything you wanted to know about The Thing, but were afraid to ask 11
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Chris Hadley of Computer Artworks
Interview - we talk to The Thing's producer about the role of fear and trust in this novel horror game 15
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Wes Eckhart of Novalogic
Interview - we chat to Novalogic about their upcoming PSone shooter, Delta Force: Urban Warfare 35
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Lucien King, Guest Curator of the Barbican's GameOn Exhibition
Interview - Rockstar veteran Lucien King talks about his work on the GameOn exhibition at the Barbican 1
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Commandos 2 Team from Pyro Studios
Interview - we talk to Spanish developers Pyro about the soon-to-be-released Commandos 2
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Tony Beckwith of Climax Brighton
Interview - we talk to Climax's Brighton studio about their cross-platform motor racing engine
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Peter Molyneux of Lionhead Studios - Part Two
Interview - the second part of our interview with Peter Molyneux, this time covering the final stages of Black & White's development and the various console ports
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Synaptic Soup
Interview - Synaptic Soup talk about their recently announced sci-fi racing game "Crazy Car Championship"
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The bleem! Team
The bleem! creators, interviewed 19

