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The Xbox chief on the change of direction that will help Xbox in its fight against PlayStation.
Better the devil you know?
Cross-gen engine enhancements make the new PC version the pick of the bunch.
Sunday, 15 March 2015
Friday, 13 March 2015
Wednesday, 11 March 2015
Wednesday, 25 February 2015
Wednesday, 18 February 2015
The quiet Kickstarter champion that's still on course for this year.
Sunday, 8 February 2015
Saturday, 7 February 2015
Tuesday, 20 January 2015
Sunday, 18 January 2015
Take Gat and party.
Wednesday, 7 January 2015
Reasons to be cheerful.
Saturday, 20 December 2014
A sublime and adaptive PC port from Kojima Productions.
"Most likely, you live with them..."
Sunday, 14 December 2014
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Friday, 28 November 2014
Monday, 24 November 2014
Saturday, 22 November 2014
Friday, 21 November 2014
Sony on its secret shooter weapon.
Wednesday, 12 November 2014
Friday, 7 November 2014
Sledgehammer's next-gen engine assessed across PS4, Xbox One and PC.
Sunday, 26 October 2014
From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.
Sunday, 19 October 2014
From the archive: Japan's master of horror on the evil within and the evil without.
Monday, 13 October 2014
PC, Xbox One and PS4 versions compared with the 2012 original.
Sunday, 12 October 2014
PS4 and Xbox One take on PC, 360 and PS3 in a five-way battle.
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 11 October 2014
Shadow of Mordor becomes great, but introduces itself poorly.