Eurogamer.net • Saturday Soapbox
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Saturday Soapbox: IP Freely?
When there's no incentive for big name creators to do their best work for a publisher, we all suffer. 46
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Saturday Soapbox: Force feeding fandom
Why it's time to stop chasing the myth of the good Star Wars game. 101
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Saturday Soapbox: The magic of dedicated hardware
Is the spread of technology diluting the power of games? 73
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Saturday Soapbox: Taking the Direct approach
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day? 141
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Saturday Soapbox: The high cost of free-to-play
Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More. 151
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Saturday Soapbox: Christopher Nolan has ruined video games
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse? 170
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Saturday Soapbox: Defining PlayStation 4's games
Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference. 145
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It's time to ignore Dead Space 3's micro-transactions
Marker my words. 355
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Saturday Soapbox: Vita signs of life
It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating. 259
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Saturday Soapbox: The Trouble with Ouya
Ooyah! Right in the kisser. 218
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Saturday Soapbox: The Majesty of Menus
Let's be honest. Nothing beats spotting a kickass title screen in the wild. 132
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Would an Apple TV kill the console business?
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems. 197
- Recently published
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Saturday Soapbox: IP Freely?
When there's no incentive for big name creators to do their best work for a publisher, we all suffer. 46
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Saturday Soapbox: Force feeding fandom
Why it's time to stop chasing the myth of the good Star Wars game. 101
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Saturday Soapbox: The magic of dedicated hardware
Is the spread of technology diluting the power of games? 73
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Saturday Soapbox: Taking the Direct approach
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day? 141
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Saturday Soapbox: Leave me alone
Always online is just one outcome of the unwelcome intrusiveness of modern games. 111
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Saturday Soapbox: The high cost of free-to-play
Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More. 151
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Saturday Soapbox: The high cost of high standards
Why the next-gen gamble is turning into Russian Roulette. 172
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Saturday Soapbox: Lower your weapons
Combat is fine, but it's not the only way to make a hit. 78
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Saturday Soapbox: Christopher Nolan has ruined video games
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse? 170
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Saturday Soapbox: No Consolation
As big publishers struggle to come to terms with some next-gen concepts, here's hoping Sony and Microsoft are mindful of the competition. 100
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Saturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions
Cliff Bleszinski makes a reasonable point, but there's more to it. 156
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Saturday Soapbox: Defining PlayStation 4's games
Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference. 145
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Saturday Soapbox: Loving the science, but don't forget the art
The rise of data-driven development has all sorts of benefits, but it shouldn't run the show. 35
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Saturday Soapbox: The lost art of keeping a secret
Are big budget games losing their mystery in the face of aggressive marketing? 61
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It's time to ignore Dead Space 3's micro-transactions
Marker my words. 355
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Saturday Soapbox: Buy-to-let gaming
EA, Square Enix and the cash trap. 191
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Saturday Soapbox: The (first) DLC generation
Has the content pack come of age? 79
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Hard Choices
It's not the size, it's how you use it. 64
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Saturday Soapbox: Expert Business Predictions For 2013
Richard Cobbett peers into a Poundland crystal ball. 40
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Saturday Soapbox: The story of the microtransaction
The penny drops. 90
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Saturday Soapbox: It just worked?
Five years out, what has the iPhone done for gaming? 69
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Saturday Soapbox: Death of the MMORPG
End of the MMOad 70
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Saturday Soapbox: Hollow Worlds - Looking for "Look At"
Cursory examinations. 33
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Saturday Soapbox: Vita signs of life
It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating. 259
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Saturday Soapbox: Hard times are here again
And that's a very, very good thing argues Jon Denton. 63
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Saturday Soapbox: Stop Motion
Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over. 115
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Saturday Soapbox: F2P FTW?
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices. 29
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Saturday Soapbox: The loneliness of the long-distance MMO
WOW finally has real competition, but has it arrived too late to save the genre? 38
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Saturday Soapbox: Let the good times role
Is the resurgence of old-school RPGs down to more than simple nostalgia? 43
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Saturday Soapbox: Adult Gaming
We're getting older, but are games growing up with us? 120
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How are video games like a French Dip sandwich?
They're both too good to be lost to history. 48
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August 2012
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Saturday Soapbox: The Feelbad Factor
Why more games should be making us feel bad. 62
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Saturday Soapbox: How do you solve a problem like Mario?
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter? 85
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Saturday Soapbox: The Outsiders
Let's hear it for isolation. 29
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Saturday Soapbox: Yearning Japanese
Lamenting the death of the import scene. 93
July 2012
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Saturday Soapbox: In Defence of Lollipop Chainsaw
Girl power. 81
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Saturday Soapbox: Whatever Happened to the Working Class Hero?
How gaming's obsession with empowering fantasy is making us lose the human touch. 71
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Saturday Soapbox: The Trouble with Ouya
Ooyah! Right in the kisser. 218
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Saturday Soapbox: Guilt By Association
Putting the "You" into "You Bastard". 46
June 2012
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Saturday Soapbox: Magical Manuals
Singing the praises of the pamphlets that guide us. 78
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Saturday Soapbox: The Majesty of Menus
Let's be honest. Nothing beats spotting a kickass title screen in the wild. 132
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Saturday Soapbox: In Games We Trust?
What the furore over Tomb Raider's "attempted rape" says about the state of story in games. 180
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Saturday Soapbox: At What Point Does a Game Become a Toy?
Pure playfulness, from physics simulations to Windowsill. 37
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Saturday Soapbox: Eurogamer's Love Letter to E3
Relevant? It's the heart of core gaming. 28
May 2012
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Glorious Technicolor
Gaming's rediscovered the rainbow, and it's lovely. 53
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Would an Apple TV kill the console business?
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems. 197
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Saturday Soapbox: Service Games
Microsoft's $99 Xbox points towards the future of games as a service - but can we trust the platform holders to provide a service that's worthwhile? 74
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It Was The Best Of Times
… it was the worst of times. 86
April 2012
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Now Mario is an annual series, how long until the Mushroom Pass?
Why Nintendo's conservatism is vital to maintaining its magical hold on players. 93
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The Banking Game
How the economics of gaming shed light on the financial crisis. 35
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Why the Magic of Independent Stores Should Never Be Lost
Indie rocked. 111
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Saturday Soapbox: A Shoots, B Kerns
Why a game about type-setting might be good news for everybody 12
March 2012
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Will GAME's Woes Kill Off AA Titles?
The squeezed middle could soon be squeezed out of existence argues Christian Donlan. 103
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Saturday Soapbox: Gameplayed
This time, game plays YOU. 22
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Saturday Soapbox: What's In A Box?
When games were more than a download. 88
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When Is a Game Not a Game?
Why imposing a definition can prove problematic. 72
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It's time to kick back against gaming bigots
Stand up and shout. 303
February 2012
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Can PlayStation Vita Save The High Street?
Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need. 108
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Saturday Soapbox: Why Everyone Is Amazing
Devs and gamers are united, and there can be only one winner: everyone! 34
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Why Devs Owe You Nothing
When does a game belong to its fans rather than its creators? 348
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Can the Clone War Ever Be Won?
A clamour of clones. 39
January 2012
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Fear of Failure
Partying like it's 1999. 64
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Building Better Worlds - an MMO Tale
If you come at the king, you best not miss. 60
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Veni, Vidi, Vita
Vita won't be built in a day. 113
December 2011
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Saturday Soapbox: Bring On The Next Generation
Before the games industry really loses it mojo. 186
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Saturday Soapbox: Was 2011 a Vintage Year?
It may have lacked innovation, but the breadth of experiences made 2011 a year to savour. 68
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Clever Game Pricing, Not Just Games, Is Key to Vita's Success
The last piece to the Vita puzzle is perhaps the most important. 65
November 2011
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Saturday Soapbox: Past Remasters
Are remakes preserving the classics of yesteryear or are they obliterating them? 66
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Saturday Soapbox: Failure is Not an Option
The consequences of not having enough consequences. 36
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Saturday Soapbox: The Madness of Release Date Congestion
It's Viva Pinata vs. Gears of War all over again! 53
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Saturday Soapbox: Bowling for Liberty
Why GTA4's Roman Bellic is one of the greatest video game characters of all time. 76
October 2011
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Saturday Soapbox: Something Borrowed
Is the increasing recycling of game assets a cause for concern? 35
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Saturday Soapbox: The Trouble With Tie-ins
Why do licensed games have such a bad reputation? 44
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Saturday Soapbox: Why the 3DS Won't Die
Why Nintendo never Bowser under pressure. 82
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Saturday Soapbox: Horrible Bosses
Are gaming's greatest villains an endangered species? 74
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Saturday Soapbox: 3DS Six Months On
Charting a troubled launch. 48
September 2011
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Saturday Soapbox: Are Games Racist, Sexist - Or Just Bad?
The medium must earn the right not to be regarded with suspicion. 91
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Saturday Soapbox: The Arcade Fire Dies
Martin laments the decline of the UK arcade. 77
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Saturday Soapbox: Gaming's Greatest Story
What's the best tale that video games have ever told? 99
August 2011
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Saturday Soapbox: Careful What You Choose
Are choice-and-consequence systems making our games less interactive? 34
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Saturday Soapbox: Tempus Fugitives
What does 'retro' even mean these days? 48
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Saturday Soapbox: Pay Up or Shut Up
Why we should stop moaning and spend more on our games. 128
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Saturday Soapbox: The Scourge of Free to Play*
*A small cover charge may apply. 35
July 2011
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Saturday Soapbox: Nintendo's creative decline
The 3DS' woes are part of a broader problem that remains unaddressed. 104
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Saturday Soapbox: Faster, Pussycat?
In praise of not waiting for things. 16
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Saturday Soapbox: Loathing the Enemy
Tom's surprised that gaming's henchmen still fall below par. 35

