Eurogamer.net • PC • Interviews Opinion
And here's why.
Kickstarter, Chaos Reborn and going indie.
Saturday, 12 April 2014
And here's why.
Wednesday, 9 April 2014
Monday, 7 April 2014
Friday, 4 April 2014
Tuesday, 1 April 2014
Saturday, 29 March 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Wednesday, 26 March 2014
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Friday, 7 March 2014
Sunday, 2 March 2014
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Tuesday, 25 February 2014
"Boy, Sony and Microsoft love their meetings, eh?"
Monday, 24 February 2014
Inside Ruffian's struggle to break free from its legacy.
Tuesday, 18 February 2014
Brian Fargo on Wasteland 2, Fallout and inXile's crowdfunded future.
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Wednesday, 29 January 2014
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Saturday, 11 January 2014
Steam Machines are about protecting the PC, not beating consoles.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Saturday, 4 January 2014
Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.
Thursday, 19 December 2013
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Sunday, 10 November 2013
The big three rendering architects effectively did an AMA at the G-Sync launch. Here's the transcript.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Saturday, 2 November 2013
From vital patches to game cancellations, players are often intimately involved.
Friday, 1 November 2013
Beneath the parody, there's a brilliant game about friendship, sex and strong women.
Saturday, 26 October 2013
Digital Foundry talks CryEngine, PlayStation 4, Xbox One and Ryse with Cevat Yerli.
Sunday, 20 October 2013
Saturday, 19 October 2013
Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.
Wednesday, 16 October 2013
The latest patch promises balance but strips out fun in the process.
Tuesday, 1 October 2013
As Update 1.3 goes live, Molyneux's verdict on controversial micro-transactions.
Thursday, 12 September 2013
Blitz co-founder Philip Oliver's first interview since the demise of one of the UK's longest-running developers.