Eurogamer.net • PC • Interviews
Thursday, 13 April 2017
Monday, 10 April 2017
Sunday, 9 April 2017
The legendary composer on glorified doorbells and leaving Rare.
Wednesday, 5 April 2017
"Literally all night, every night, I'm thinking about the game."
Friday, 31 March 2017
Multi-game campaigns! Victory conditions! Day-one DLC! More!
Friday, 3 March 2017
Hero balance! Disconnections! Honourable play! More!
How Square Enix committed to its most eccentric game in years.
Wednesday, 11 January 2017
'It's a very difficult community'.
Friday, 9 December 2016
Between now and spring 2017? "Every day counts."
Thursday, 8 December 2016
Thursday, 24 November 2016
New zombie types, boss characters and the world explained.
Tuesday, 1 November 2016
IO on Hitman's episodic approach, and where next for the series.
Thursday, 22 September 2016
Answers from the creative director.
Tuesday, 20 September 2016
Tuesday, 13 September 2016
Wednesday, 24 August 2016
"I'm glad the trend is the way it is."
Tuesday, 23 August 2016
And it's out today.
Thursday, 18 August 2016
As for its own gamescom event? "I think some people were confused."
Wednesday, 17 August 2016
James "2GD" Harding on Dota 2, Diabotical and drama.
Wednesday, 10 August 2016
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
Saturday, 23 July 2016
"Not only the best Gears game for fans, but also a defining visual showcase on Xbox One."
Saturday, 16 July 2016
How id software created the best-looking 60fps game of the generation so far.
Thursday, 7 July 2016
'The idea of doing everything from scratch every seven years is completely crazy.'
Monday, 13 June 2016
New game modes, the airship explained and avoiding the failings of Battlefield 4.
Tuesday, 7 June 2016
Monday, 23 May 2016
An interview with senior gameplay designer Michael Chu.
Tuesday, 10 May 2016
"This is the genesis of modern warfare..."
Monday, 18 April 2016
So, that old lady behind the diner...
Friday, 8 April 2016
When will we see the announcements put into practice?
"Yes it is very ambitious, exceedingly even. But doable? Yes, very much so."
Tuesday, 29 March 2016
Sightless Kombat doesn't just play online - he wins online. Here's how.
Thursday, 3 March 2016
"The world of games moved on and I didn't."
Wednesday, 17 February 2016
"I think players who claim they want competitive play are often not agreeing on what 'competitive play' actually means."
Friday, 11 December 2015
Thursday, 3 December 2015
Was it a surprise? "Yes and No."
Friday, 20 November 2015
'There's no way I can tell you we're not confident at all! God knows what kind of article you'd put out then!'
Thursday, 12 November 2015
Hare reveals all in our exclusive interview.