Eurogamer.net • PC • Saturday Soapbox Star Wars: The Old Republic
Steam Machines are about protecting the PC, not beating consoles.
Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.
What can you expect from games that are dictated by scheduling?
Dungeons and dragging on.
Saturday, 11 January 2014
Saturday, 4 January 2014
Saturday, 3 August 2013
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Wednesday, 5 December 2012
"We want you to know that this is an ongoing dialogue."
Saturday, 13 October 2012
Wednesday, 19 September 2012
Saturday, 1 September 2012
Saturday, 25 August 2012
Thursday, 23 August 2012
A conversation with EA's Peter Moore on the thorny issues of DLC, Online Passes and all the rest of it
"You can pretty much pick out the age of most of your readers by their commentary."
Wednesday, 22 August 2012
"They're doing great. Mass Effect has been enormous for us."
Monday, 20 August 2012
On poor fiction, text versus graphics, KOTOR, the Mass Effect 3 ending and Children of Fire.
Friday, 10 August 2012
UPDATE: Job "always planned to have a finite endpoint," Zeschuk explains.
Saturday, 4 August 2012
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Saturday, 7 July 2012
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.
Saturday, 2 June 2012
Tuesday, 22 May 2012
BioWare "ensuring affected people are treated with dignity, fairness and respect."
Saturday, 19 May 2012
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.
Monday, 7 May 2012
But strong digital sales help EA back into annual profit.
Wednesday, 11 April 2012
Ranked Warzones! Customisable UI! New world boss!
Thursday, 8 March 2012
Storytelling so good players can't go back to WOW, says BioWare.
Monday, 5 March 2012
Friday, 24 February 2012
"Their sessions are absurd," says Zeschuk.
Saturday, 18 February 2012
Devs and gamers are united, and there can be only one winner: everyone!
Friday, 17 February 2012
Not because of Mass Effect: Deception.
Saturday, 11 February 2012
Thursday, 2 February 2012
Wednesday, 1 February 2012
Studio wants to explain design decisions, get player feedback.
Tuesday, 31 January 2012
Monday, 30 January 2012
Apologises for Saturday's inconvenience.