Eurogamer.net • PC • Dishonored Saturday Soapbox
Steam Machines are about protecting the PC, not beating consoles.
Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.
What can you expect from games that are dictated by scheduling?
Dungeons and dragging on.
Saturday, 11 January 2014
Saturday, 4 January 2014
Saturday, 3 August 2013
Tuesday, 16 July 2013
Daud and proud.
Friday, 22 March 2013
Wednesday, 13 March 2013
First of two add-ons starring antagonist assassin Daud.
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Monday, 25 February 2013
Monday, 14 January 2013
Wednesday, 5 December 2012
"Fix for a rare crash when killing a NPC with a possessed rat and spring razor."
Wednesday, 28 November 2012
Was the number one selling game on Steam over Black Friday weekend.
Tuesday, 27 November 2012
Wednesday, 7 November 2012
From Sokolov's first painting to the third floor of the Hound Pits and beyond.
Thursday, 25 October 2012
Second and third add-ons out 2013.
Monday, 15 October 2012
Psycho Oli, clumsy voyeur Martin, archaeologist Chris and Tom the ghost all sign off with final thoughts.
Saturday, 13 October 2012
Wednesday, 10 October 2012
Thursday, 30 August 2012
Update: It's been removed.
Saturday, 25 August 2012
Thursday, 23 August 2012
Saturday, 4 August 2012
Friday, 3 August 2012
Weiss to see her cottoning on.
Thursday, 26 July 2012
Tuesday, 24 July 2012
"It causes a lot of surprise that anyone would leave."
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Wednesday, 18 July 2012
The creator of Half-Life 2's City 17 and Dishonored tells us why.
Saturday, 7 July 2012
Thursday, 28 June 2012
Two long gameplay videos contrast muffled and muscled approach.
Saturday, 16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.
Saturday, 2 June 2012
Saturday, 19 May 2012
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.