Eurogamer.net • PC • Interviews
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Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal
"On the farming analogy..." 102
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The big Battlefield 4 interview: DICE leaves technology behind
Frostbite 3, Wii U and why it's not just about pretty graphics. 134
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Would the real Ken Levine kindly stand up?
BioShock Infinite's creative director talks to Eurogamer about games, politics and throwing himself on the fire. 70
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As Eve Online Retribution expansion launches, CCP reveals master plan to make its famously impenetrable MMO accessible
John Lander lays the foundation for the next decade of Eve. 27
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Ditching Far Cry, piracy, gameplay and just about breaking even: Crytek on the ups and downs of the Crysis series
As Crysis turns 5 Cevat Yerli contemplates past mistakes and a bold new future. 58
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Rewriting Tomb Raider
Rhianna Pratchett on the rape controversy, giving Lara a new voice and why it's time for games to grow up. 95
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The Secret World post-mortem: "No, it's not going free-to-play any time soon"
"We need to prove this business model has not gone the way of the dinosaur." 59
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Valve's Chet Faliszek on Steam Greenlight, Counter-Strike and the future of Left 4 Dead
"Will you make Left 4 Dead 3?" 34
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Assassin's Creed 3 boss talks series' future, annualisation plans, no more trilogies
And why Desmond is like Luke Skywalker. 46
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Blizzard uses Mists of Pandaria to take Warcraft back to its Orcs versus Humans roots
"You bring the evil." 38
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Guild Wars 2 interview: the boss O'Brien on launch, growing pains, reviews and patches
"I'm talking to you with very little sleep right now." 35
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Jade's Empire
Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games. 156
- Recently published
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Adrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way." 40
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Company of Heroes 2: how Sega's millions helped Relic's RTS get in great shape
"We'll get the game we wanted to get out." 45
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Capturing the dragon: the music of Jeremy Soule
One of the industry's leading composers on classical influences, taking over YouTube, Kickstarting a symphony and the meaning of life. 21
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Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal
"On the farming analogy..." 102
-
The big Battlefield 4 interview: DICE leaves technology behind
Frostbite 3, Wii U and why it's not just about pretty graphics. 134
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How to write BioShock Infinite
Mixing brains and headshots. 31
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Would the real Ken Levine kindly stand up?
BioShock Infinite's creative director talks to Eurogamer about games, politics and throwing himself on the fire. 70
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Rebooting Tomb Raider
Crystal Dynamics has now been working with Lara longer than the original team at Core - and it's about to make its boldest step. 54
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Castlevania Lords of Shadow: Mercury Steam's mission to be the next Naughty Dog
Lords of Shadow 2 will be Spanish dev's final Castlevania game. 29
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"Free-to-play will change everything."
Hawken's publisher Mark Long on the free-to-play future, and his game's part in it. 85
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As Eve Online Retribution expansion launches, CCP reveals master plan to make its famously impenetrable MMO accessible
John Lander lays the foundation for the next decade of Eve. 27
-
Ditching Far Cry, piracy, gameplay and just about breaking even: Crytek on the ups and downs of the Crysis series
As Crysis turns 5 Cevat Yerli contemplates past mistakes and a bold new future. 58
-
Rewriting Tomb Raider
Rhianna Pratchett on the rape controversy, giving Lara a new voice and why it's time for games to grow up. 95
-
The Secret World post-mortem: "No, it's not going free-to-play any time soon"
"We need to prove this business model has not gone the way of the dinosaur." 59
-
Valve's Chet Faliszek on Steam Greenlight, Counter-Strike and the future of Left 4 Dead
"Will you make Left 4 Dead 3?" 34
-
Assassin's Creed 3 boss talks series' future, annualisation plans, no more trilogies
And why Desmond is like Luke Skywalker. 46
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Blizzard uses Mists of Pandaria to take Warcraft back to its Orcs versus Humans roots
"You bring the evil." 38
-
Guild Wars 2 interview: the boss O'Brien on launch, growing pains, reviews and patches
"I'm talking to you with very little sleep right now." 35
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The Lord of Football: 30 Mad Minutes with Chelsea Legend Gianluca Vialli
"If you like girls it means you like birds." 20
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Comics, games and - of course - Watchmen: Dave Gibbons Interview
The legendary artist on crossovers, new projects and why he can't leave Watchmen behind. 12
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John Carmack on Virtual Reality - Uncut
By popular demand, a complete transcript of our E3 interview. 12
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Jade's Empire
Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games. 156
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The Mythology of Diablo
Chris Metzen talks about tie-in The Book of Cain - and the origins of Blizzard's darkest world. 17
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Inside The Creative Assembly
As the studio celebrates 25 years in business and another BAFTA, it speaks about its successes and its future. 17
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An interview with comedian Dara O Briain
"I would like to be able to fondle the dragon by wearing a glove." 75
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GameCity Discussions: Indie Kids
thatgamecompany's Hunicke and Retro City Rampage on life as an indie. 1
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L.A. Forensic: Brendan McNamara on L.A. Noire
Interrogations, open worlds and that ending. 22
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Brendan McNamara: "I'd rather people just ring me up and tell me to f*** off"
The controversial L.A. Noire developer faces the music in this frank new interview. 80
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Eric Chahi on From Dust, Peter Molyneux and what's next
"You have to fight to make this kind of game come alive." 19
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Blizzard's Mike Morhaime Interviewed
The boss talks pandas, free-to-play and the clash of the DOTAs. 14
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Battlefield 3 Interview: Rolling the DICE
On the eve of launch, DICE addresses single-player and online pass concerns. 10
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Thursday, 10 November 2011
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Thursday, 27 October 2011
Monday, 24 October 2011
October 2011
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Eurogamer Interviews CCP's Hilmar Pétursson
Meanwhile, in Iceland... 25
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The Hero Factory
Conversations with Chris Metzen, Blizzard's head writer. 17
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Batman Returns
Game director Sefton Hill on design, review scores and getting some sunshine. 23
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Hitman: Absolution Returns
Lead producer Hakan Abrak on hardcore achievements, online and more. 19
September 2011
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Deus Ex: The Missing Link
Eidos Montreal's Marc-Andre Dufort joins the dots. 27
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Rage: The Return of id Software
Catching up with Tim Willits at the Eurogamer Expo. 45
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Killing Deathwing in WOW Patch 4.3
Blizzard's Tom Chilton tells us all about it. 36
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Eurogamer Interviews the Eve Council Chairman
The peasants are revolting. 41
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Driver: San Francisco's MOT
Martin Edmonson on reviews, decisions and the future. 23
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Always Online with Blizzard
Co-founder Frank Pearce and StarCraft 2's Jonny Ebbert speak. 76
August 2011
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Jonathan Blow
"In this game there are hardly any verbs…" 21
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Valve's Gabe Newell
CS: GO, Steam, Portal 2 DLC and Half-Life 3. 76
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Deus Ex: Looking Back at the Future
The writer of the first Deus Ex games looks forward to Human Revolution. 17
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Tim Willits: Building Rage And Never Selling Out
"We've followed our heart more than we've followed the dollar." 41
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Bungie bids Halo farewell
Eric Osborne looks back at 10 years of Master Chief. 29
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Andy McNab and Battlefield 3
"These guys know what they're doing." 42
July 2011
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Robert Bowling talks Modern Warfare 3
Plus COD Elite, Battlefield 3 and Black Ops. 30
June 2011
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Reinventing Dungeon Siege
Obsidian on pulling a neglected RPG into the present. 23
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John Carmack: The Future, Now
Moore's law, the next-gen and the next next-gen. 67
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Finishing Duke Nukem Forever
Randy Pitchford on the end of history. 79
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The Will Wright Stuff
Was Spore a success? What has The Sims become? And more. 11
May 2011
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Will Conan Movie Save Age of Conan?
Funcom unveils the Savage Coast of Turan. 19
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Making a Better Fable III for PC
Lionhead on Xbox 360 version criticism. 74
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Why Risen 2 will be better
Piranha Bytes. 43
April 2011
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Portal 2: "Let's make Caddyshack"
Erik Wolpaw on writing the great video game comedy. 29
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Street Fighter x Tekken: the Killian opinion
What's it all about? Capcom's fighting game guru explains. 22
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Guild Wars 2: How to make MMOs better
Designer Colin Johanson takes us inside ArenaNet. 32
March 2011
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Rift: An MMO success story
"One of the players was taking air-force pilot drugs." 28
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How Valve Opened Up Portal 2
Chet Faliszek and Erik Wolpaw help us think with portals. 47
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BioWare's Mike Laidlaw: A defence of Dragon Age II
"I'm a little surprised by the 6/10s." 135
February 2011
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Duke Nukem Forever: "This s*** looks gnarlier than Gears of War"
Randy Pitchford on the game we all thought was dead. 53
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StarCraft II: We're trying to create an e-Sport
Dustin Browder on the RTS modding phenomenon. 16
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Eskil Steenberg: Love Maker
"I am an entire team! I've had to be an entire team." 25
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DiRT 3: “The Americanisation might have gone too far.”
Codemasters on bringing the rally back. 52
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Dungeon Siege III: More stable than New Vegas
Rich Taylor talks stability, loot and multiple platforms. 23
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Will Deus Ex: Human Revolution make you cry?
Eidos Montreal's Mary De Marle reveals the tricks of the writing trade. 42
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Ghostbusters: Sanctum of Slime
World exclusive interview with Behaviour Santiago. 10
January 2011
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Daggerdale: The Future of D&D Games?
Zandro Chan talks loot, levels and Chinese dwarves. Sort of. 19
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MMO in Tights: Will DC Universe change console gaming?
SOE boss John Smedley speaks out. 74
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Why F.E.A.R. 3 is nothing to be afraid of
Day 1 speaks out. Plus: exclusive new trailer. 21
December 2010
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Eurogamer meets Monty Python
Terries Jones and Gilliam talk games. 35
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Jonathan Blow in his own words
The Braid creator in his most revealing interview yet. 43
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Bulletstorm: We're misunderstood
Adrian Chmielarz reveals the heart behind the new FPS. 19
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The Remaking of World of Warcraft
Greg "Ghostcrawler" Street and Dave Kosak on the launch of the new old WOW. 24
November 2010
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NFS Shift 2: We won't add 1000 irrelevant cars
Lead designer Andy Tudor on creating a GT killer. 60
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The Story of X-Com
From the school playground to Laser Squad Nemesis in the words of Julian Gollop. 40
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The Witcher 2: We're not afraid of Dragon Age
Senior producer Tomasz Gop on creating a PC-exclusive fantasy. 39
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Deus Ex gameplay detailed
Jean-Francois Dugas talks through the new footage. 34
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How Ubisoft Montreal made a masterpiece
Assassin's Creed: Brotherhood's development unsheathed. 49
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Square Enix on Final Fantasy XIV's future
"We're taking your voice seriously." 44
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DICE on MOH's past, present and future
"Very exciting secrets" to be revealed. 18
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BioWare Doctors talk EA Louse, Mass Effect 3, SWTOR
Plus: nobody wants the next generation yet. 31
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What's next for Crytek UK?
"We'd love to do a new TimeSplitters." 29
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The future of Need for Speed revealed
Plus! EA on Burnout, Battlefield 3 and MOH. 28
October 2010
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Can Rock Band Save Music Games?
Harmonix on making keyboards sexy and crafting its defining statement. 26
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Linkin Park's Phoenix Farrell
On Medal of Honor, Man United and more. 27
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Trion talks Rift
"More is not better. Better is better." 2
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Making Dead Space 2
Visceral reveals the tricks of the virtual horror trade. 24
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Designing Diablo III
Game Director Jay Wilson picks apart what he's putting together. 33
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EVE: CCP Gives A Damn
"We show them how the hot dogs are made." 46
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Call of 3D
Treyarch's senior manager speaks out. 69
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Neverwinter Wonders
A chat with Cryptic's Jack Emmert. 24
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Eurogamer Expo Sessions: CD Projekt presents The Witcher 2
On multiple endings and erotic themes. 14
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Eurogamer Expo Sessions: Mike Simpson presents Shogun II
"It's like going back to an old friend." 13
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Eurogamer Expo Sessions: Hello Games looks back at Joe Danger
Sean Murray joins us for a post-mortem. 13
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Eurogamer Expo Sessions: Peter Molyneux talks Fable III
We talk to him beforehand. 26
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Eurogamer Expo Sessions: Eidos Montreal presents Deus Ex
Cyber renaissance and angular faces. 24
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Eurogamer Expo Sessions: Maxx Kaufman presents Hunted
inXile's game director on forging all those demons. 4
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Eurogamer Expo Sessions: Tim Willits presents RAGE
id's creative director talks new IP, ideas in the bath. 16

