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Sunday, 3 August 2014
Sunday, 20 July 2014
Fangs for the memories.
Sunday, 13 July 2014
Sunday, 6 July 2014
Sunday, 29 June 2014
Bare Knuckle sandwich - a look back at Sega's 16-bit series.
Sunday, 22 June 2014
Sunday, 15 June 2014
Sunday, 8 June 2014
Sunday, 11 May 2014
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Saturday, 26 April 2014
Thursday, 10 April 2014
"A metal clanking sound plays if the user's character stabs the curtains."
Sunday, 23 March 2014
From the archive: a look back at virtual reality from before the emergence of Oculus and Morpheus.
Monday, 3 March 2014
The last 8-bit superstar on the limits of the Spectrum, developer diaries and the refreshing nature of boring stuff.
Saturday, 1 March 2014
We all know the key people that gave us Ghostbusters, but who's responsible for our favourite moments in games?
Saturday, 22 February 2014
Friday, 21 February 2014
Back in the 90s, a group of bootleggers released their own version of the world's most popular fighting game - and influenced its evolution in the process.
Thursday, 13 February 2014
How indoor tennis and pinball combined to create a classic that's still unbeaten.
Sunday, 9 February 2014
Nihon Falcom gives a rare interview about its long-running RPG series.
Friday, 24 January 2014
"Nothing is impossible for God."
Sunday, 19 January 2014
Thank you for your co-operation.
(When You Wake) You're Still In A Dream.
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 2 January 2014
The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming.