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She says goodbye to Eurogamer in the way she knows best.
From the archive: Press A to Art.
From the archive: Not safe for work or play.
From the archive: He bet his career on a game and hit the jackpot, then bet it on a film and lost it all. What happened to Final Fantasy's father?
Thursday, 28 August 2014
Sunday, 3 August 2014
Saturday, 10 May 2014
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Monday, 21 April 2014
Thursday, 10 April 2014
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Saturday, 22 February 2014
Sunday, 9 February 2014
Wednesday, 18 December 2013
Plus five top tips that will make you a savvy shopper.
Friday, 1 November 2013
Sunday, 27 October 2013
Friday, 10 May 2013
Thursday, 11 April 2013
Can faster broadband connections save gameplay over IP? A new OnLive update lets us put that to the test.
Friday, 22 March 2013
The history. The legacy. The end.
Sunday, 24 February 2013
Friday, 30 November 2012
Will we see another early price cut?
Friday, 9 November 2012
Sony's little bag of stuff steps out of the shadow of LittleBigPlanet - but at what cost?
Tuesday, 16 October 2012
"That's it. End of. Simple."
Sunday, 7 October 2012
The first of our series on forgotten classics looks at this arcadey slice of Soviet might & magic
Friday, 28 September 2012
"How many Die Gute Fabrik games are we allowed?"
Thursday, 27 September 2012
"It doesn't make you particularly smart saying something's going to fail."
Saturday, 1 September 2012
Thursday, 23 August 2012
From 2/10 to PES-killer, the story behind EA Canada's current-gen success.
Monday, 20 August 2012
Digital Foundry once said it couldn't possibly work, then grew to admire how close it came. Rich looks back at its history.
Saturday, 18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Saturday, 4 August 2012