Eurogamer.net • OnLive • Digital Foundry
In-depth technical analysis of games and gaming hardware at Eurogamer.net
Recently popular
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OnLive boosts quality: is cloud gaming now viable?
Can faster broadband connections save gameplay over IP? A new OnLive update lets us put that to the test. 82
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What Went Wrong with OnLive?
Digital Foundry once said it couldn't possibly work, then grew to admire how close it came. Rich looks back at its history. 62
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Face-Off: Gaikai vs. OnLive
Cloudbusting. 71
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Digital Foundry vs. OnLive UK
So then: can it possibly work? 72
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Digital Foundry vs. OnLive
At stake: the fundamentals of gaming as we know it. 92
-
OnLive Latency Analysis
Counting the frames between button and motion. 4
-
OnLive Latency: The Reckoning
Can Cloud gaming really compete with PC and console response? 71
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- Recently published
-
OnLive boosts quality: is cloud gaming now viable?
Can faster broadband connections save gameplay over IP? A new OnLive update lets us put that to the test. 82
-
What Went Wrong with OnLive?
Digital Foundry once said it couldn't possibly work, then grew to admire how close it came. Rich looks back at its history. 62
-
Face-Off: Gaikai vs. OnLive
Cloudbusting. 71
-
Digital Foundry vs. OnLive UK
So then: can it possibly work? 72
-
Digital Foundry vs. OnLive
At stake: the fundamentals of gaming as we know it. 92
-
OnLive Latency Analysis
Counting the frames between button and motion. 4
-
OnLive Latency: The Reckoning
Can Cloud gaming really compete with PC and console response? 71

