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Our first look at how Nintendo's console hybrid handles a multi-platform game.
Digital Foundry looks at the PlayStation 3 release, finding a remarkably similar experience.
A brief chat with game director Katsura Hashino.
How Rhianna Pratchett helped reboot Tomb Raider.
Saturday, 22 April 2017
Wednesday, 19 April 2017
Tuesday, 7 March 2017
Friday, 11 November 2016
Tuesday, 13 September 2016
Wednesday, 10 August 2016
Monday, 8 August 2016
Tuesday, 12 July 2016
Saturday, 2 July 2016
Sunday, 29 May 2016
Monday, 16 May 2016
Monday, 18 April 2016
So, that old lady behind the diner...
Tuesday, 22 March 2016
Thursday, 3 March 2016
"The world of games moved on and I didn't."
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Thursday, 10 December 2015
Tuesday, 8 December 2015
UPDATED: Analysis revised - US PS4 emulation is smoother than UK code.
Set your expectations for a quieter - but more surprising - second year.
Sunday, 15 November 2015
Ten-year-old hardware hosts a cutting-edge game - and it's a superb conversion.
Saturday, 10 October 2015
Digital Foundry concludes its analysis of the Nathan Drake Collection and looks at day one patch improvements.
Wednesday, 7 October 2015
How the Nathan Drake Collection modernises and improves a genuine last-gen classic.
Friday, 2 October 2015
Digital Foundry tackles the opening chapter of the Nathan Drake Collection.
Wednesday, 30 September 2015
The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.
Saturday, 12 September 2015
Digital Foundry talks in depth with The Coalition on the ambitious remake and what to expect from the DX12 PC version.
Saturday, 29 August 2015
"It's a rare opportunity to do it when everything is going really well."