Eurogamer.net • iPhone Wii U Xbox 360 • Interviews
"We need a laptop. We can't do this."
"The true meaning of game design has been lost."
And making sushi with Tsubasa Sakaguchi.
Screw games as art, this is games as craft.
Friday, 24 July 2015
Friday, 3 July 2015
Wednesday, 25 February 2015
Friday, 13 February 2015
Midnight Star tackles the same challenges as Destiny on a different platform.
Sunday, 8 February 2015
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Sunday, 12 October 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Monday, 18 August 2014
"It doesn't come from an evil space."
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Saturday, 3 May 2014
Friday, 2 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 13 April 2014
Tuesday, 1 April 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more.
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Thursday, 19 December 2013
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Monday, 21 October 2013
The story of Forza Motorsport and the man behind it.