Eurogamer.net • iPhone Wii U • Interviews Opinion
Saturday, 30 August 2014
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Saturday, 10 May 2014
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Tuesday, 1 April 2014
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Saturday, 1 February 2014
Commercial success may evade them, but these ailing consoles are future classics.
Saturday, 25 January 2014
Thursday, 19 December 2013
Friday, 8 November 2013
Saturday, 19 October 2013
Wednesday, 28 August 2013
Thursday, 15 August 2013
Infinity Ward on the troublesome issue of innovation.
Thursday, 8 August 2013
Saturday, 13 July 2013
Saturday, 15 June 2013
Maps, inventories and air-strikes are fine, but is there more to console gaming's latest preoccupation?
Friday, 14 June 2013
The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.
Saturday, 27 April 2013
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day?
Wednesday, 3 April 2013
Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles
UPDATE: Trailer released.
Friday, 29 March 2013
"On the farming analogy..."
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Wednesday, 9 January 2013
The old model doesn't seem to work any more. Time for a change.
Friday, 30 November 2012
Will we see another early price cut?
Friday, 23 November 2012
Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 13 October 2012
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices.
Tuesday, 2 October 2012
Peter Molyneux's Curiosity holds yet another secret.
Friday, 28 September 2012
And why Desmond is like Luke Skywalker.
Saturday, 15 September 2012
The Wii U's done a brilliant job of pleasing the hardcore, but it's going to have do more if it wants to succeed.
Saturday, 1 September 2012
Wednesday, 22 August 2012
Saturday, 18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Wednesday, 4 July 2012