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To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
She says goodbye to Eurogamer in the way she knows best.
And join in too! We're live at 4.30pm BST.
I will crush me!
Saturday, 30 August 2014
Thursday, 28 August 2014
Wednesday, 27 August 2014
Tuesday, 12 August 2014
Will commercially released unfinished games spoil consoles' picnic? We investigate.
Saturday, 9 August 2014
Or, what can games learn from William Shatner?
Friday, 8 August 2014
Monday, 4 August 2014
Friday, 1 August 2014
Monday, 28 July 2014
Tuesday, 22 July 2014
Monday, 14 July 2014
Sunday, 6 July 2014
Friday, 4 July 2014
Thursday, 3 July 2014
Outside Xbox explores the Man of Steel's most comically dreadful appearances.
Let's Play Nintendo's homespun yarn!
Tuesday, 1 July 2014
Sunday, 29 June 2014
We went outside long enough to find out.
Thursday, 26 June 2014
A quick comparison of the newly released console version.
Friday, 20 June 2014
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Thursday, 12 June 2014
A selection of titles both big and small restores some of the Wii U's unique magic.
Thursday, 5 June 2014
Top players discover time-saving trick, we show you how it works.
What the latest mobile sensation says about humans and the games we play.
Tuesday, 3 June 2014
You are the controller.
Wednesday, 28 May 2014
60 minutes of gameplay, collector's edition giveaway. Starts 5pm BST.
Tuesday, 27 May 2014
Carmageddon-style driving, psychedelic jumping, robot spiders and more.
Monday, 26 May 2014
The creators of Towerfall, JS Joust, Spaceteam and Turnover speak out.
Saturday, 17 May 2014
N64 Yoshi Valley! Wii Grumble Volcano! N64 Rainbow Road!
Wednesday, 14 May 2014
The cat that got the cream.
Tuesday, 13 May 2014
When worlds collide.
Saturday, 10 May 2014
And, until recently, the industry had completely forgotten about it.