Eurogamer.net • iPhone PlayStation 3 • Interviews Opinion Screenshots
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Thursday, 31 July 2014
Saturday, 31 May 2014
Wednesday, 21 May 2014
Saturday, 10 May 2014
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Friday, 2 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Saturday, 12 April 2014
And here's why.
Monday, 7 April 2014
Friday, 4 April 2014
Tuesday, 1 April 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Saturday, 22 March 2014
By getting back to Mother Basics.
Sony's VR engineer on Oculus comparisons, specs, Move, sickness and the future.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Thursday, 19 December 2013
Sunday, 8 December 2013
From street racing to the Nurburgring, how Polyphony's Kazunori Yamauchi came to define driving.
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Friday, 1 November 2013
We meet Bungie in search of answers.
Beneath the parody, there's a brilliant game about friendship, sex and strong women.
Wednesday, 16 October 2013
The latest patch promises balance but strips out fun in the process.