Eurogamer.net • iPhone PlayStation 3 • Interviews Opinion
A brief chat with game director Katsura Hashino.
How Rhianna Pratchett helped reboot Tomb Raider.
"Put aside the petty bickering and embrace a new outlook."
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
Friday, 21 April 2017
Wednesday, 19 April 2017
Wednesday, 10 August 2016
Friday, 15 July 2016
Monday, 18 April 2016
So, that old lady behind the diner...
Thursday, 3 March 2016
"The world of games moved on and I didn't."
Tuesday, 2 February 2016
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Tuesday, 8 December 2015
Set your expectations for a quieter - but more surprising - second year.
Wednesday, 30 September 2015
The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.
Friday, 13 February 2015
Midnight Star tackles the same challenges as Destiny on a different platform.
Sunday, 8 February 2015
Saturday, 7 February 2015
Saturday, 20 December 2014
"Most likely, you live with them..."
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.
Sunday, 19 October 2014
From the archive: Japan's master of horror on the evil within and the evil without.
Sunday, 12 October 2014
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 11 October 2014
Shadow of Mordor becomes great, but introduces itself poorly.
Monday, 29 September 2014
Our resident obsessive is still playing, but gradually losing interest.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Thursday, 31 July 2014
How the developer arrived at The Last of Us, and where it's heading next.
Saturday, 31 May 2014
Wednesday, 21 May 2014
As SingStar turns 10, Sony London takes karaoke next-gen.
Saturday, 10 May 2014
And, until recently, the industry had completely forgotten about it.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."