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Molyneux signals end to Curiosity - and we could find out what's inside the cube on the day of the next Xbox reveal
50 layers left. The race begins. 141
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Eurogamer meets Jonathan Ross
Ellie chats to the king of, er, chat. 42
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Developers' Games of 2012
Levine! Molyneux! Dean Hall! 66
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Eurogamer Readers' Top 50 Games of 2012
Your votes, your comments, your games of the year. 246
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The Eurogamer Christmas Challenge
Can you beat our high scores? 53
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You, me and the cube
A day in the office with Curiosity - What's Inside the Cube. 72
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What if people don't like Jon Hare's first original game since Sensible Software?
"That's it. End of. Simple." 51
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Tim Schafer on free-to-play, showing works in progress and Brutal Legend's misleading marketing
On Vivendi: "We'll never say RTS, ever. Even if someone asks us if it's an RTS we'll say no." 76
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Golden Generation: How FIFA Won the HD Era
From 2/10 to PES-killer, the story behind EA Canada's current-gen success. 43
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In Theory: Where Next For iPhone?
Evolution or revolution? Digital Foundry on the choices facing the makers of the world's most popular smartphone. 96
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Glorious Technicolor
Gaming's rediscovered the rainbow, and it's lovely. 53
- Recently published
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Molyneux signals end to Curiosity - and we could find out what's inside the cube on the day of the next Xbox reveal
50 layers left. The race begins. 141
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All the world's a playground: Tiny Games heads to Kickstarter
Hide&Seek's app brings the spirit of WarioWare to your house, your town, and even your wallet. 9
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Eurogamer meets Jonathan Ross
Ellie chats to the king of, er, chat. 42
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Trends of 2013: The real meets the virtual
What happens when games and real-life start to exchange ideas? 6
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Developers' Games of 2012
Levine! Molyneux! Dean Hall! 66
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Eurogamer Readers' Top 50 Games of 2012
Your votes, your comments, your games of the year. 246
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The Eurogamer Christmas Challenge
Can you beat our high scores? 53
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Saturday Soapbox: It just worked?
Five years out, what has the iPhone done for gaming? 69
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You, me and the cube
A day in the office with Curiosity - What's Inside the Cube. 72
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Two years with Vlambeer: the inside story on gaming's greatest new studio
The indie developers behind Super Crate Box have enjoyed an astronomical rise. Here's their tale. 12
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Lost and Found: Blitz
Kaboom. 31
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Eurogamer's favourite Halloween games
Which grim grinning greats should keep you company on the scariest night of the year? 70
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What if people don't like Jon Hare's first original game since Sensible Software?
"That's it. End of. Simple." 51
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Fighting with fantasy: The many stories of God of Blades
White Whale Games explains how its iOS debut emerged from a love of books. 1
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Lost & Found: The Red Star
The first of our series on forgotten classics looks at this arcadey slice of Soviet might & magic 12
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Eurogamer's guide to this year's Indie Games Arcade
"How many Die Gute Fabrik games are we allowed?" 9
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Lost Humanity 13: Top Hats and Candlesticks
Rab Florence wishes he saw the same innovation in video games that he sees in his cardboard children. 21
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Tim Schafer on free-to-play, showing works in progress and Brutal Legend's misleading marketing
On Vivendi: "We'll never say RTS, ever. Even if someone asks us if it's an RTS we'll say no." 76
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Molyneux's curio now renamed Curiosity: What's Inside the Cube
A little on the nose, dontcha think? 71
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Golden Generation: How FIFA Won the HD Era
From 2/10 to PES-killer, the story behind EA Canada's current-gen success. 43
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In Theory: Where Next For iPhone?
Evolution or revolution? Digital Foundry on the choices facing the makers of the world's most popular smartphone. 96
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Robert Bowling details his upcoming series Human Element
UPDATE: Bowling addresses concerns about his studio's size. 48
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Peter Molyneux: The Future Belongs to the Curious
On the inside of the cube, Cooperation and missing his Microsoft PA. 62
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Quantic Dreams Come True, Wii U and Gaffer-Taped VR Headsets: What We're Excited About At E3
The stuff we can't wait to see and do over the next few days. 23
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Tech, Teasing and Torture Porn: Eurogamer's E3 Predictions
Chris Donlan, Oli Welsh and others guess what's next. 36
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Saturday Soapbox: Eurogamer's Love Letter to E3
Relevant? It's the heart of core gaming. 28
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Eurogamer Investigates The Mighty Simulator
The story behind Tow Truck Simulator, Gardening Simulator and many, many more. 38
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Glorious Technicolor
Gaming's rediscovered the rainbow, and it's lovely. 53
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What is Indie?
DIY developers discuss what it means to go solo, and whether the label really matters. 39
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Game of the Week: Rhythm Thief and the Emperor's Treasure
One night in Paris. 12
Friday, 22 March 2013
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Wednesday, 31 October 2012
Tuesday, 16 October 2012
Sunday, 7 October 2012
Friday, 28 September 2012
Wednesday, 19 September 2012
Wednesday, 5 September 2012
Friday, 24 August 2012
Thursday, 23 August 2012
Sunday, 19 August 2012
Friday, 3 August 2012
Tuesday, 10 July 2012
Monday, 4 June 2012
Saturday, 2 June 2012
Friday, 1 June 2012
Saturday, 26 May 2012
Wednesday, 18 April 2012
Saturday, 7 April 2012
March 2012
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It's time to kick back against gaming bigots
Stand up and shout. 303
February 2012
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Why Can't Games Do Sex?
Not safe for work or play. 173
January 2012
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Game of the Week: Quarrel
"Wouldn't you prefer a good game of chess?" 19
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Trends of 2012: Handheld Gaming
Things are exciting, frightening, and confusing. 34
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Trends of 2012: Indie Games
An indie bundle of British developers predicts this year's trends. 23
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Game of the Break: Super Crate Box
Very nice thanks, and you? 11
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Inside Adventure Games
The hitchhiker's guide to videogame adventuring. 96
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Interesting Sequels of 2012
Serial killers. 84
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Actual New Games of 2012
Wonder and joy, please. 65
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Eurogamer Readers' Top 50 Games of 2011
The best of the year in your words and votes. 168
December 2011
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Games of 2011: Quarrel DX
Words (11 Points) speak louder than actions (8 points). 13
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Game of the Week: Time Ducks
Kcauq. 16
November 2011
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Pixel Art: The End of an Era?
Top developers take the pulse of the art form that defined gaming. 47
October 2011
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Eurogamer.net Podcast #87
Uncharted 3! Apple! Piracy! Tropico 4. 21
July 2011
June 2011
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Today's Top Trailers - Day 2
The best and worst of E3's videos so far. 10
April 2011
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Curate or Filter?
Separating the wheat from the chafe. 30
January 2011
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Eurogamer Readers' Top 50 Games of 2010: 50-11
You decide. 97
November 2010
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Tech Analysis: RAGE HD
Digital Foundry on Carmack's latest iOS side-project. 16
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Cave's Story
Bullet hell in downtown Tokyo. 25
September 2010
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Download Games Roundup
Slice! Hamsters! Breeze! Seconds! Gun! 22
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Job's Game
Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried. 75
August 2010
June 2010
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Feedback loop
Emerging platforms aren't just new ways to make money - they're also changing the way games are developed. 15
May 2010
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Best of the iPad
10 essential launch titles for Apple's slab. 70
April 2010
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Gold Rush 2.0
Promises of a new wave of profit for iPad developers ignore the destructive downward pressure on iPhone game prices. 55
December 2009
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Games of 2009: Canabalt
The magnificent monochrome marathon. 34
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Games of 2009: Flight Control
Top fun. 28
August 2009
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The Edge of Reason?
The Tim Langdell story. 287
July 2009
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Digital Foundry: iPhone vs. Developers
Firemint, Adept and others discuss the technical and commercial realities of the iPhone line. 18
May 2009
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Mobile Revolution
iPhone's success has changed the landscape forever. 27
February 2009
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The Smart Move
After countless false starts, mobile gaming is on the move - led by a surprising champion. 46
January 2009
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High Street Blues
It's a dreadful time to be a high street retailer - and it's only going to get worse. 66
August 2008
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iPhone Gaming
Apple's unexpected gaming platform. 57

