Eurogamer.net • iPad PC • Guild Wars 2 Saturday Soapbox
From the archive: If you come at the king, you best not miss.
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Crowdfunding has freed developers from old production models, but at what cost?
Notch is right to clamp down on paid Minecraft servers, but at what cost?
Sunday, 14 December 2014
Saturday, 30 August 2014
Saturday, 26 July 2014
Saturday, 21 June 2014
Saturday, 11 January 2014
Saturday, 4 January 2014
Wednesday, 28 August 2013
Sales shoot over 3.5m as MMO celebrates first birthday.
Saturday, 3 August 2013
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Saturday, 24 November 2012
Thursday, 15 November 2012
Has ArenaNet contradicted itself?
Saturday, 13 October 2012
Tuesday, 9 October 2012
"Are we done working on it? Hell no."
Tuesday, 18 September 2012
Wednesday, 12 September 2012
Quintin makes a foray into the maddest, meanest feature of Guild Wars 2.
Tuesday, 11 September 2012
Game goes back on sale, stock replenished.
Monday, 3 September 2012
Second largest non-Warcraft PC MMO launch.
Saturday, 1 September 2012
Friday, 31 August 2012
"I'm talking to you with very little sleep right now."
ArenaNet reacting well so far.
Thursday, 30 August 2012
On stolen accounts, overflow, Trading Post, mail, botting, forums.
Wednesday, 29 August 2012
Tuesday, 28 August 2012
Read through Oli, Tom, Christian, John, Alec and Quintin's adventures in Tyria over the bank holiday weekend.
Saturday, 25 August 2012
Saturday, 4 August 2012
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Saturday, 7 July 2012
Saturday, 16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.
Saturday, 2 June 2012