Eurogamer.net • iPad OnLive PC • EGTV Show GAME Group Investigations Saturday Soapbox
From the archive: If you come at the king, you best not miss.
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Crowdfunding has freed developers from old production models, but at what cost?
Notch is right to clamp down on paid Minecraft servers, but at what cost?
Sunday, 14 December 2014
Saturday, 30 August 2014
Saturday, 26 July 2014
Saturday, 21 June 2014
Sunday, 25 May 2014
Friday, 7 February 2014
But GAMEtronics brand will also sell new games and hardware.
Saturday, 11 January 2014
Saturday, 4 January 2014
Saturday, 3 August 2013
Tuesday, 7 May 2013
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Tuesday, 19 February 2013
Friday, 18 January 2013
Friday, 30 November 2012
If you can't beat 'em...
Saturday, 24 November 2012
Monday, 12 November 2012
Has 35% market share, but still no credit insurance.
Monday, 22 October 2012
Saturday, 13 October 2012
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices.
Saturday, 1 September 2012
Saturday, 25 August 2012
Wednesday, 22 August 2012
Saturday, 4 August 2012
Friday, 27 July 2012
Hugh Jeremy from Unknown Worlds introduces mod-turned-awesome-assymetrical-team-shooter Natural Selection 2.
Thursday, 26 July 2012
Ubisoft took the stage to introduce its free-to-play Tom Clancy online shooter and take questions.
Ubisoft and Nadeo's live stage demo and Q&A for their fast-paced arena shooter.
Tuesday, 24 July 2012
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Wednesday, 11 July 2012
Hey, I got sent this in the post. It was on a DVD. Strangely, the postmark was dated 1765. I've no idea what it is.
"How Prison Architect rose, phoenix-like, from the still-smouldering ashes of Subversion."
Tuesday, 10 July 2012
Will, Andy, Chris and Marina offer a candid summary of their first year of zombie survivalism.
Monday, 9 July 2012
Huge and candid Q&A on the biggest PC game of 2012.
Saturday, 7 July 2012
The veteran designer's full presentation from the inaugural PC and Indie Games Show.