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It's struggled in the marketplace, but Nintendo's console has remembered something its competition seemingly forgot.
"I probably don't know what I'm talking about."
From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 29 November 2014
Friday, 28 November 2014
Sunday, 26 October 2014
Sunday, 12 October 2014
Saturday, 27 September 2014
Friday, 26 September 2014
Saturday, 13 September 2014
Saturday, 30 August 2014
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Monday, 12 May 2014
Saturday, 10 May 2014
Tuesday, 6 May 2014
How one man's journey from Crackdown 2 to bedroom coder is helping forge an indie gem.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Thursday, 1 May 2014
Wednesday, 9 April 2014
Tuesday, 1 April 2014
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.
Sunday, 9 February 2014
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Saturday, 1 February 2014
Commercial success may evade them, but these ailing consoles are future classics.
Saturday, 25 January 2014
A lack of new game ideas is what's holding Nintendo back.
Thursday, 19 December 2013
Friday, 6 December 2013
Last-gen AC4 meets Wii U, PC, PS4 and Xbox One versions in a mammoth six-format comparison.
Sunday, 17 November 2013
Tuesday, 12 November 2013
With next-gen coming soon, the PC shows us the way in this current-gen battle.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Sunday, 20 October 2013
Saturday, 19 October 2013
Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.
Tuesday, 1 October 2013
As Update 1.3 goes live, Molyneux's verdict on controversial micro-transactions.