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New consoles are targeting 4K gaming - but what if we want higher frame-rates instead?
Is three gigs of VRAM enough for top-tier 1080p60 gameplay?
Can Codemasters' second-gen F1 title improve visuals and boost frame-rate?
Initial console and PC comparisons from Digital Foundry.
Saturday, 27 August 2016
Friday, 26 August 2016
Wednesday, 24 August 2016
Saturday, 20 August 2016
Wednesday, 17 August 2016
Desktop GPU power finally comes to gaming notebooks. Digital Foundry goes hands-on.
Monday, 15 August 2016
Saturday, 6 August 2016
Wednesday, 3 August 2016
Thursday, 28 July 2016
Tuesday, 26 July 2016
Retro Engine developers take Sega's mascot back to his 2D roots.
Friday, 22 July 2016
Thursday, 21 July 2016
Wednesday, 13 July 2016
Digital Foundry tests the update and talks tech with id software.
Tuesday, 5 July 2016
Sunday, 3 July 2016
Saturday, 2 July 2016
Thursday, 30 June 2016
Still held in Rapture tension.
Tuesday, 14 June 2016
Digital Foundry goes in-depth on the visual features added to the upcoming Special Edition.
Sunday, 12 June 2016
The chase for 60fps, and the hardware required to get the job done.
Tuesday, 7 June 2016
Even more definitive.
Monday, 6 June 2016
Saturday, 4 June 2016
But its visuals take a hit.
Thursday, 2 June 2016
New expansion compared on PS4, Xbox One and PC.
Sunday, 29 May 2016
UPDATE: New video shows how good the game looks running natively at 4K.
Thursday, 26 May 2016
Digital Foundry on Blood and Wine's impressive new area.
Digital Foundry on a disappointing PS4 and Xbox One showing
Tuesday, 24 May 2016
Saturday, 21 May 2016
Thursday, 19 May 2016
Choppy frame-rates on console impact an otherwise impressive game.
Saturday, 14 May 2016
A free-to-play DX12 version on PC - but what does it offer over Xbox One?
Tuesday, 10 May 2016
Sunday, 8 May 2016
New leaks offer a clearer picture of prospective R9 470/R9 480 performance in the sub-Ł200 category.
Saturday, 7 May 2016
"Irresponsible levels of performance."