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Our resident obsessive is still playing, but gradually losing interest.
The state of the visual arts.
The new Wii U port takes on the Xbox 360 original - and the infamous PS3 conversion.
A little story about the wonder of a sadly departed games magazine and Valve's excellent co-op shooter.
Moves like Agger.
Monday, 29 September 2014
Sunday, 28 September 2014
Saturday, 27 September 2014
Friday, 26 September 2014
Wednesday, 24 September 2014
Via Miyamoto's "180 degree" table-flip, drinking and dreams of Star Wars.
Sunday, 21 September 2014
Thursday, 18 September 2014
Sunday, 14 September 2014
From the archive: A tale of trouble and Le Corbusier.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Friday, 5 September 2014
Plus Digital Foundry reports on some extraordinary hardware requirements.
Wednesday, 3 September 2014
Does it still care about games?
Digging into the murky depths of Diablo's latest PC update.
Monday, 1 September 2014
Sunday, 31 August 2014
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.