Eurogamer.net • DS Xbox 360 • Interviews
"We need a laptop. We can't do this."
The importance of exclusives, PC, VR and more.
Digital Foundry talks in depth with The Coalition on the ambitious remake and what to expect from the DX12 PC version.
From Sega Rally to Child of Eden, the past, present and future of the influential designer.
Saturday, 12 September 2015
Thursday, 13 August 2015
Sunday, 8 February 2015
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Sunday, 12 October 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Monday, 18 August 2014
"It doesn't come from an evil space."
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Saturday, 3 May 2014
Friday, 2 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 13 April 2014
Friday, 4 April 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more.
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Monday, 21 October 2013
The story of Forza Motorsport and the man behind it.
Thursday, 12 September 2013
Blitz co-founder Philip Oliver's first interview since the demise of one of the UK's longest-running developers.
Wednesday, 28 August 2013
Ubisoft's jolliest studio head on the trials of Rayman and what's next for Beyond Good & Evil.
Sunday, 25 August 2013
Xbox One, the cloud, the Source Engine - and the 1080p60 question.
Thursday, 15 August 2013
Infinity Ward on the troublesome issue of innovation.
Friday, 9 August 2013
Wargaming.net takes the F2P war to the console front.
Tuesday, 30 July 2013
Two-part detective story where you play as Booker and Elizabeth in Rapture.
Thursday, 20 June 2013
"I would hope, if nothing else, that Bethesda is known for being willing to do things that other folks won't."
Thursday, 13 June 2013
On self-publishing, controversial connectivity and a long-term commitment to gamers.