Eurogamer.net • DS Xbox 360 • Face-offs Interviews
A sublime and adaptive PC port from Kojima Productions.
Better the devil you know?
Cross-gen engine enhancements make the new PC version the pick of the bunch.
From Sega Rally to Child of Eden, the past, present and future of the influential designer.
Sunday, 15 March 2015
Wednesday, 11 March 2015
Sunday, 8 February 2015
Saturday, 20 December 2014
Wednesday, 17 December 2014
Is this the worst-performing PS3 game of recent times?
Tuesday, 16 December 2014
Monday, 15 December 2014
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Sunday, 12 October 2014
Saturday, 27 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Monday, 18 August 2014
"It doesn't come from an evil space."
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Thursday, 5 June 2014
Monday, 12 May 2014
Saturday, 3 May 2014
Friday, 2 May 2014
It's been a long journey, but for the creator of Halo the end is in sight.
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 20 April 2014
Sunday, 13 April 2014
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
Saturday, 12 April 2014
Digital Foundry's exhaustive cross-gen comparison between PC, Xbox 360 and Xbox One.
Friday, 4 April 2014
One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth.
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Sunday, 23 March 2014
A quad-format comparison of the Fox Engine in action.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more.
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Monday, 10 March 2014
Xbox 360 takes on Xbox One. Digital Foundry assesses the generational divide.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."