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In-depth technical analysis of games and gaming hardware at Eurogamer.net
Saturday, 20 June 2015
In-depth analysis of Microsoft's technological miracle.
Sunday, 15 February 2015
id Software's launch game had 1080p60 support - even when the hardware didn't.
Thursday, 30 October 2014
Saturday, 9 August 2014
Sunday, 27 July 2014
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Tuesday, 8 April 2014
Sunday, 27 October 2013
Saturday, 14 September 2013
How the Rockstar classic shaped the way that we look at games.
Saturday, 6 July 2013
Friday, 5 April 2013
Wednesday, 23 January 2013
Sunday, 2 September 2012
Sharkoon X-Tatic Digital, Turtle Beach PX5, Astro A50 and the Tritton Warhead 7.1 put to the test.
Saturday, 14 July 2012
Digital Foundry on what Microsoft's second-screen system can - and can't - do.
Saturday, 7 July 2012
Saturday, 30 June 2012
Can current console hardware handle an increasingly more advanced game engine without compromising COD's unique gameplay experience?
Friday, 15 June 2012
Digital Foundry assesses the new graphics tech devised by 343 Industries.
Friday, 18 May 2012
Digital Foundry on the genesis of the epic RPG and its miraculous 360 adaptation.
Sunday, 8 April 2012
A vocal fanbase demands changes to a flawed release. Digital Foundry finds out why.
Sunday, 18 March 2012
Saturday, 17 March 2012
Digital Foundry takes on the HD Collection and Snake Eater on Nintendo 3DS.
Friday, 24 February 2012
Saturday, 7 January 2012
Digital Foundry investigates user feedback on the 'Metro' update.
Tuesday, 6 December 2011
How fair is online gaming? A Digital Foundry special report.
Saturday, 12 November 2011
Tuesday, 4 October 2011
Technical analysis of campaign and multiplayer code revealed to date.