Eurogamer.net • DS Wii U • Interviews Opinion
It's struggled in the marketplace, but Nintendo's console has remembered something its competition seemingly forgot.
"I probably don't know what I'm talking about."
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.
Saturday, 29 November 2014
Friday, 28 November 2014
Sunday, 26 October 2014
Saturday, 30 August 2014
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Saturday, 10 May 2014
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Saturday, 1 February 2014
Commercial success may evade them, but these ailing consoles are future classics.
Saturday, 25 January 2014
Friday, 8 November 2013
Saturday, 19 October 2013
Wednesday, 28 August 2013
Thursday, 15 August 2013
Infinity Ward on the troublesome issue of innovation.
Saturday, 29 June 2013
Saturday, 15 June 2013
Friday, 14 June 2013
The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.
Saturday, 27 April 2013
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day?
Wednesday, 3 April 2013
Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles
UPDATE: Trailer released.
Friday, 29 March 2013
"On the farming analogy..."
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Wednesday, 9 January 2013
The old model doesn't seem to work any more. Time for a change.
Friday, 30 November 2012
Will we see another early price cut?
Friday, 28 September 2012
And why Desmond is like Luke Skywalker.
Saturday, 15 September 2012
The Wii U's done a brilliant job of pleasing the hardcore, but it's going to have do more if it wants to succeed.
Wednesday, 22 August 2012
Saturday, 18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Wednesday, 4 July 2012
Wednesday, 27 June 2012
Saturday, 16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.
Saturday, 19 May 2012
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.
Saturday, 28 April 2012
Why Nintendo's conservatism is vital to maintaining its magical hold on players.
Saturday, 10 December 2011
It may have lacked innovation, but the breadth of experiences made 2011 a year to savour.