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Tuesday, 27 September 2016
Monday, 26 September 2016
Saturday, 24 September 2016
We came, we played, we deliberated. Here are our picks of the show.
I'm selling these fine leather jackets...
Digital Foundry on the thoroughbred PC experience, plus impressions on Xbox One S HDR and 4K upscaling.
Friday, 23 September 2016
But you can't 3D print a console.
Thursday, 22 September 2016
Answers from the creative director.
Wednesday, 21 September 2016
Monday, 19 September 2016
Hands on with campaign and multiplayer.
Sunday, 18 September 2016
From the archives: Simon Parkin investigates the torturous making of a masterpiece.
Saturday, 17 September 2016
Even the limits of simulation are interesting.
Remember how good Bastion's soundtrack was?
Friday, 16 September 2016
Beware major plot spoilers.
You are SO prepared.
Thursday, 15 September 2016
Attack the Block.
Vorhee's behind you.
Wednesday, 14 September 2016
Head-to-head video highlights the strengths and weaknesses of the 4K console experience.
The Journey begins.
Scoping it out.
Tuesday, 13 September 2016
As he retires from his position as Blizzard's head writer.
Monday, 12 September 2016
Saturday, 10 September 2016
Also, I complain that Total War Warhammer isn't just Total Warhammer.
Thursday, 8 September 2016
Hands-on with the next game from Amplitude Studios.