Eurogamer.net • DS OnLive PC • Next Generation Saturday Soapbox
From the archive: If you come at the king, you best not miss.
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Crowdfunding has freed developers from old production models, but at what cost?
Notch is right to clamp down on paid Minecraft servers, but at what cost?
Sunday, 14 December 2014
Saturday, 30 August 2014
Saturday, 26 July 2014
Saturday, 21 June 2014
Saturday, 11 January 2014
Saturday, 4 January 2014
Saturday, 3 August 2013
Tuesday, 25 June 2013
Offers more than just dedicated servers, Respawn engineer says.
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Monday, 18 February 2013
Crysis 3 developer Crytek on why it's impossible for next-gen consoles to match the power of gaming PCs
"Without breaking NDAs..."
Saturday, 13 October 2012
Saturday, 1 September 2012
Tuesday, 28 August 2012
"They have to make radical calls," says Crytek's Yerli.
Saturday, 25 August 2012
Saturday, 18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Tuesday, 7 August 2012
Solitaire, Minesweeper to include Achievements.
Saturday, 4 August 2012
Monday, 23 July 2012
They help customers "reopen their minds".
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Wednesday, 11 July 2012
"The company that does that the best will be the most successful."
Saturday, 7 July 2012
Saturday, 16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.
Saturday, 2 June 2012
Saturday, 19 May 2012
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.
Wednesday, 16 May 2012
Saturday, 28 April 2012
Why Nintendo's conservatism is vital to maintaining its magical hold on players.
Wednesday, 28 March 2012
Devs won't be able to afford $300m next-gen budgets.
Thursday, 15 March 2012
You'll buy them with plushies, figurines.
Tuesday, 13 March 2012
As well as unnamed Sweden and London-based AAA devs.
Wednesday, 22 February 2012
Job ad Ocelot to take in.
Saturday, 18 February 2012
Devs and gamers are united, and there can be only one winner: everyone!
Friday, 17 February 2012
One is new IP, one is The Witcher 3.