Eurogamer.net • DS Mac Xbox 360 • Interviews
Tuesday, 13 September 2016
Monday, 18 April 2016
So, that old lady behind the diner...
Thursday, 3 March 2016
"The world of games moved on and I didn't."
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Tuesday, 8 December 2015
Set your expectations for a quieter - but more surprising - second year.
Saturday, 12 September 2015
Saturday, 29 August 2015
"It's a rare opportunity to do it when everything is going really well."
Thursday, 13 August 2015
Wednesday, 18 February 2015
The quiet Kickstarter champion that's still on course for this year.
Sunday, 8 February 2015
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Sunday, 12 October 2014
Friday, 26 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Monday, 18 August 2014
"It doesn't come from an evil space."
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Tuesday, 6 May 2014
How one man's journey from Crackdown 2 to bedroom coder is helping forge an indie gem.
Saturday, 3 May 2014
Friday, 2 May 2014
It's been a long journey, but for the creator of Halo the end is in sight.
Thursday, 1 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 13 April 2014
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
Wednesday, 9 April 2014
Friday, 4 April 2014
One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth.
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more.
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.