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Thursday, 18 September 2014
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
Thursday, 28 August 2014
Sunday, 24 August 2014
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Tuesday, 12 August 2014
Will commercially released unfinished games spoil consoles' picnic? We investigate.
Saturday, 9 August 2014
Xbox 360 vs Xbox One. PS3 vs PlayStation 4. Is this the remaster you've been waiting for?
Or, what can games learn from William Shatner?
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Friday, 1 August 2014
Thursday, 31 July 2014
How the developer arrived at The Last of Us, and where it's heading next.
Tuesday, 29 July 2014
The double-dip dilemma. Should you buy the PS4 version if you already own it on PS3?
Sunday, 27 July 2014
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
From the archive: Press A to Art.
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Tuesday, 22 July 2014
As Nintendo's offshoot awaits, a genre expert on what makes Koei's Musou games great.
Monday, 21 July 2014
Digital Foundry compares the PS3 and PS4 betas.
Sunday, 13 July 2014
A look behind the games and the culture that have consumed Japanese arcades.