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From the archive: Digital Foundry's in-depth assessment of Sony's micro-console game streaming functionality.
Can Sony's cloud gaming system succeed where OnLive failed?
PlayStation 4 and Xbox One compared with the Japan-only PSP original.
One game compared across three Sony consoles (and a handheld).
Saturday, 16 May 2015
Monday, 4 May 2015
Wednesday, 25 March 2015
Sunday, 16 November 2014
Saturday, 25 October 2014
Thursday, 23 October 2014
Thursday, 5 June 2014
Wednesday, 4 June 2014
Wednesday, 21 May 2014
Handheld with care?
Saturday, 5 April 2014
Sunday, 30 March 2014
Friday, 7 February 2014
Friday, 17 January 2014
Dedicated servers house eight PS3s, built from the ground up for cloud gameplay.
Saturday, 14 December 2013
Wednesday, 4 December 2013
Saturday, 30 November 2013
Tuesday, 26 November 2013
Saturday, 21 September 2013
PS4 design chief also responsible for Sony's handheld.
Saturday, 17 August 2013
Killzone, Uncharted and 11 other games under the microscope. Does Vita truly deliver the PlayStation experience?
Tuesday, 6 August 2013
Wednesday, 29 May 2013
UPDATE: Sony confirms: "It will be great to play PS4 games on PS Vita."
Monday, 13 May 2013
Sunday, 14 April 2013
The behind-the-scenes story on squeezing the AC3 engine into Sony's handheld.
Thursday, 11 April 2013
Can faster broadband connections save gameplay over IP? A new OnLive update lets us put that to the test.
Saturday, 16 March 2013
How well can cutting-edge games run on Sony's handheld? Digital Foundry talks to Criterion Games.
Saturday, 23 February 2013
The inside story of what it's like working with Sony's powerful handheld.
Thursday, 20 December 2012
Wednesday, 12 December 2012
Sunday, 2 December 2012
There's life in those old cartridges yet. Meet the hardware add-on that could legitimise retro emulation.
Saturday, 10 November 2012
Monday, 17 September 2012
iControlPad 2 features analogue/digital control plus full QWERTY keyboard.
Monday, 20 August 2012
Digital Foundry once said it couldn't possibly work, then grew to admire how close it came. Rich looks back at its history.
Thursday, 21 June 2012
Sunday, 3 June 2012
Are older titles a better match for current limitations in cloud tech? Digital Foundry investigates.
Saturday, 2 June 2012
Digital Foundry on how high-def Wii emulation suggests great things to come.
The full power of Nintendo's superb art unlocked thanks to PC emulation of the Wii hardware.
The Wii classic running at full 720p via the wonders of PC emulation.