Eurogamer.net • GameCube • Interviews
Recently popular
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Living Legend
Ian Livingstone on why Lara's still going strong. 34
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Challenging everything
EA talks this year's line-up, next-gen gaming and sequelitis. 47
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Warren Spector on game development
Part 2: On 'less enjoyable paths' and reaching a wider audience. 45
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Warren Spector on game development
Part 1: On formats, models, and differing design philosophies. 45
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Uwe Boll bites back
Notorious movie director talks tough. 125
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Nintendo UK keeps evolving
Boss Yarnton on WFC, rumoured DS redesign and Revolution. 96
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Jim Merrick Takes Control
Nintendo bigwig talks Revolution controller. 77
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Jim Merrick on Ninty's European assault
"We won't be two years late on any more games." 79
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When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39
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The Man With The Golden Licence
We chat to EA's Chris Plumber about GoldenEye: Rogue Agent - what's changed since E3, what makes it stand out, and why he thinks GoldenEye fans should keep an open mind. Read inside, or download the video from Eurofiles. 49
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Dino Dini kicks off
The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish. 63
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E3 2003: Yuji Naka speaks
Via a bloody awful translator... 30
- Recently published
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Man on the Moon
Harvest Moon's Yasuhiro Wada on the series' past, present and future. 17
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Living Legend
Ian Livingstone on why Lara's still going strong. 34
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Changing Times
Eidos' Ian Livingstone on the next-gen battle. 17
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Live by the Sword...
Charles Cecil on Broken Sword 4, Beneath a Steel Sky and more. 32
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Challenging everything
EA talks this year's line-up, next-gen gaming and sequelitis. 47
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Warren Spector on game development
Part 2: On 'less enjoyable paths' and reaching a wider audience. 45
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Warren Spector on game development
Part 1: On formats, models, and differing design philosophies. 45
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Uwe Boll bites back
Notorious movie director talks tough. 125
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Nintendo UK keeps evolving
Boss Yarnton on WFC, rumoured DS redesign and Revolution. 96
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King Kong's Michel Ancel
On making the game, film adaptations and other topics. 28
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Epic proportions
Mark Rein on next-gen and setting the record straight. 26
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Natasha Bedingfield: EA's latest Bond girl
Eurogamer meets gaming's new Bond girl, as From Russia With Love gets ready for jetpack-style lift-off. 36
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Spartan: Total Warrior
The third and final (s)part(an). Sorry. 26
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Spartan: Total Warrior
A technical examination of Creative Assembly's latest. 21
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Jim Merrick Takes Control
Nintendo bigwig talks Revolution controller. 77
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Chairman of the Board
EA talks SSX On Tour, and why we shouldn't fear it. 19
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The Destructor
Radical's Tim Bennison on why you should play Hulk: Ultimate Destruction. 12
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Michel Ancel: Beyond Good
King Kong creator talks exclusively about his latest epic. 25
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Bonding With EA
EA chats about Sean Connery and contemporising Bond. 42
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A Sensible Decision
Jon Hare on Sensible Soccer's Plug n' Play reawakening. 20
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No calm in the Blizzard
Paul Sams on World of Warcraft, Starcraft, next-gen, more. 26
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Jim Merrick on Ninty's European assault
"We won't be two years late on any more games." 79
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Prince Of Persia 3: Kindred Blade
(Working title.) A princely return to form? 18
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Incredible Hulk: Ultimate Destruction
The lead designer reckons it's smashing. 11
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NCsoft on the divergence of RPGs
NCsoft's Stephen Reid considers the growth of MMOs in relation to their single-player equivalents, and how the genre's shaping up overall. 21
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Interview With A Black Mage
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name. 24
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When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure. 39
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Prince Of Persia 2
Yannis Mallot, producer of Prince of Persia 2 talks about the game's new Freeform Fighting System and the various improvements the Montreal team has made since The Sands Of Time. 28
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Ageing Gracefully
Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here. 10
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The Man With The Golden Licence
We chat to EA's Chris Plumber about GoldenEye: Rogue Agent - what's changed since E3, what makes it stand out, and why he thinks GoldenEye fans should keep an open mind. Read inside, or download the video from Eurofiles. 49
Wednesday, 16 August 2006
Tuesday, 15 August 2006
Thursday, 10 August 2006
Friday, 4 August 2006
Monday, 17 July 2006
Wednesday, 28 June 2006
Tuesday, 27 June 2006
Wednesday, 15 February 2006
Wednesday, 25 January 2006
Tuesday, 3 January 2006
Friday, 11 November 2005
Tuesday, 8 November 2005
Thursday, 6 October 2005
Sunday, 2 October 2005
Friday, 16 September 2005
Tuesday, 6 September 2005
Monday, 5 September 2005
Wednesday, 31 August 2005
Wednesday, 24 August 2005
Wednesday, 22 June 2005
Monday, 13 June 2005
Friday, 27 May 2005
Wednesday, 18 May 2005
Wednesday, 11 May 2005
Friday, 15 April 2005
Friday, 25 February 2005
Wednesday, 19 January 2005
Tuesday, 3 August 2004
Friday, 23 July 2004
July 2004
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The Future looks Perfect
Karl Hilton, director of Free Radical talks to Eurogamer about the latest in the TimeSplitters series. Read or download a video of the interview right here. 23
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Square Peg, European Hole
We chat to new European president and CEO John Yamamoto about the expansion of Square Enix' European division, a move that heralds a whole new era for the Japanese giant in this territory. 19
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Dino Dini kicks off
The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish. 63
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Igniting SNK
SNK's Yoshihito Koyama and Shinya Morishita on Europe, Ignition, their launch line-up and more... 4
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Unreal Engine 3
We chat to Epic's Mark Rein, Tim Sweeney and Alan Willard about the third generation of their Unreal engine technology. 13
April 2004
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A Climactic Encounter
Climax's Matt Cooper on running backwards less, screaming kamikaze troops and more in Serious Sam: The Next Encounter, due out this Friday on PS2 and Cube. 11
March 2004
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Splinter Cell: Pandora Today
Kristan chats to producer Domitelle Doat about multiplayer, Tom Clancy, and whether the real Splinter Cell 2 will appear at E3. 11
July 2003
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Make your own TV shows!
Kristan speaks to Jon Hare about his latest project. 35
June 2003
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Keep on truckin'
We chat to Eutechnyx's Kev Shaw, the man behind Big Mutha Truckers... 4
May 2003
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E3 2003: Yuji Naka speaks
Via a bloody awful translator... 30
February 2003
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Shigeru Miyamoto and Eiji Aonuma on Zelda: The Wind Waker
A transcript of a recent interview conducted with Shigeru Miyamoto and Eiji Aonuma 10
September 2002
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Nick Goldsworthy of BAM!
Interview - here be dragons 38
August 2002
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Charles Cecil of Revolution
Interview - Revolution boss Charles Cecil discusses his latest Broken Sword adventure 5
July 2002
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Guy Wilday of Codemasters
Interview - Colin McRae Rally producer Guy Wilday talks about the latest game in the series 16
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Mike Grasso of 911
Interview - we talk to Rainbow Six technical consultant Mike Grasso 20
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Mike McCoy of Ubi Soft Montreal
Interview - Rainbow Six : Raven Shield's lead designer introduces us to the third game in Tom Clancy's tactical action series 11
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Chris Hadley of Computer Artworks - Part Two
Interview - everything you wanted to know about The Thing, but were afraid to ask 11
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Chris Hadley of Computer Artworks
Interview - we talk to The Thing's producer about the role of fear and trust in this novel horror game 15
March 2002
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Lucien King, Guest Curator of the Barbican's GameOn Exhibition
Interview - Rockstar veteran Lucien King talks about his work on the GameOn exhibition at the Barbican 1
July 2001
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Commandos 2 Team from Pyro Studios
Interview - we talk to Spanish developers Pyro about the soon-to-be-released Commandos 2
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Roger Bennett of ELSPA
Interview - we talk to the head of ELSPA about a contentious report on who will emerge as the winner in the next-generation console war
June 2001
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Tony Beckwith of Climax Brighton
Interview - we talk to Climax's Brighton studio about their cross-platform motor racing engine
March 2001
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Peter Molyneux of Lionhead Studios - Part Two
Interview - the second part of our interview with Peter Molyneux, this time covering the final stages of Black & White's development and the various console ports
January 2001
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Synaptic Soup
Interview - Synaptic Soup talk about their recently announced sci-fi racing game "Crazy Car Championship"
June 2000
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The bleem! Team
The bleem! creators, interviewed 19

