GameCube Interviews

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  • Interview With A Black Mage

    We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name.


Wednesday, 19 January 2005

  • When Game Developers Attack

    A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure.


Tuesday, 3 August 2004

  • Prince Of Persia 2

    Yannis Mallot, producer of Prince of Persia 2 talks about the game's new Freeform Fighting System and the various improvements the Montreal team has made since The Sands Of Time.


Friday, 23 July 2004

  • The Man With The Golden Licence

    We chat to EA's Chris Plumber about GoldenEye: Rogue Agent - what's changed since E3, what makes it stand out, and why he thinks GoldenEye fans should keep an open mind. Read inside, or download the video from Eurofiles.

  • Ageing Gracefully

    Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here.


Thursday, 22 July 2004

  • The Future looks Perfect

    Karl Hilton, director of Free Radical talks to Eurogamer about the latest in the TimeSplitters series. Read or download a video of the interview right here.


Friday, 16 July 2004

  • Square Peg, European Hole

    We chat to new European president and CEO John Yamamoto about the expansion of Square Enix' European division, a move that heralds a whole new era for the Japanese giant in this territory.


Thursday, 8 July 2004

  • Dino Dini kicks off

    The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish.

  • Igniting SNK

    SNK's Yoshihito Koyama and Shinya Morishita on Europe, Ignition, their launch line-up and more...


Thursday, 1 July 2004

  • Unreal Engine 3

    We chat to Epic's Mark Rein, Tim Sweeney and Alan Willard about the third generation of their Unreal engine technology.


Tuesday, 20 April 2004

  • A Climactic Encounter

    Climax's Matt Cooper on running backwards less, screaming kamikaze troops and more in Serious Sam: The Next Encounter, due out this Friday on PS2 and Cube.


Thursday, 4 March 2004

Tuesday, 1 July 2003

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