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Saturday, 18 October 2014
Saturday, 4 October 2014
Goop news, everyone.
Friday, 3 October 2014
As voted for by visitors to the UK's biggest and best gaming event.
Jeffrey revisits Boletaria and finds much has changed.
Sunday, 28 September 2014
Wednesday, 24 September 2014
Via Miyamoto's "180 degree" table-flip, drinking and dreams of Star Wars.
Thursday, 18 September 2014
Thursday, 28 August 2014
Sunday, 24 August 2014
Tuesday, 12 August 2014
Will commercially released unfinished games spoil consoles' picnic? We investigate.
Saturday, 9 August 2014
Saturday, 2 August 2014
Digital Foundry analyses the excellent port and talks to the developers behind it.
Sunday, 27 July 2014
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
From the archive: Press A to Art.
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Tuesday, 22 July 2014
Micro-console meets tablet meets PC gameplay extender.
As Nintendo's offshoot awaits, a genre expert on what makes Koei's Musou games great.
Monday, 21 July 2014
Digital Foundry compares the PS3 and PS4 betas.
Sunday, 13 July 2014
A look behind the games and the culture that have consumed Japanese arcades.
Sunday, 6 July 2014
How the Civilization studio often gets physical when it comes to design.
Friday, 4 July 2014
With a little help from Jean Todt, can Polyphony's series become motorsport's own FIFA?
Sunday, 29 June 2014
From the archive: How Street Fighter gave the Capcom director a life and then almost took it away again.
We went outside long enough to find out.