Eurogamer.net • Opinions
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Xbox One shows flickers of visionary promise but misses an opportunity to prove it with games
Some thoughts from Redmond. 291
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Saturday Soapbox: IP Freely?
When there's no incentive for big name creators to do their best work for a publisher, we all suffer. 63
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Saturday Soapbox: Force feeding fandom
Why it's time to stop chasing the myth of the good Star Wars game. 101
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Saturday Soapbox: Taking the Direct approach
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day? 141
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Saturday Soapbox: Christopher Nolan has ruined video games
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse? 169
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Saturday Soapbox: Defining PlayStation 4's games
Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference. 145
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Thoughts from New York: PlayStation 4 feels less visionary than its predecessor
"Consumer centric and developer inspired." 192
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It's time to ignore Dead Space 3's micro-transactions
Marker my words. 355
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Trends of 2013: The last console generation
The old model doesn't seem to work any more. Time for a change. 245
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Are the rich old men ruining Kickstarter?
The true nature of crowd-funding is being obscured by big names and nostalgia. 196
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Lost Humanity 18: A Table of Doritos
Rab Florence contemplates "a tragic, vulgar image". 715
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Lost Humanity 15: Booth Babes
Rab speaks out on the less welcome side of modern games exhibitions. 334
- Recently published
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Xbox One shows flickers of visionary promise but misses an opportunity to prove it with games
Some thoughts from Redmond. 291
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Saturday Soapbox: IP Freely?
When there's no incentive for big name creators to do their best work for a publisher, we all suffer. 63
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Saturday Soapbox: Force feeding fandom
Why it's time to stop chasing the myth of the good Star Wars game. 101
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Saturday Soapbox: Taking the Direct approach
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day? 141
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Saturday Soapbox: Leave me alone
Always online is just one outcome of the unwelcome intrusiveness of modern games. 111
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Saturday Soapbox: The high cost of high standards
Why the next-gen gamble is turning into Russian Roulette. 172
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The Hall of Heroes: BioShock Infinite's Fort Frolic?
One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game! 102
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Design your own games industry CEO
They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades. 23
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Saturday Soapbox: Lower your weapons
Combat is fine, but it's not the only way to make a hit. 78
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So long, John Riccitiello
EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable. 110
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Saturday Soapbox: Christopher Nolan has ruined video games
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse? 169
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Saturday Soapbox: No Consolation
As big publishers struggle to come to terms with some next-gen concepts, here's hoping Sony and Microsoft are mindful of the competition. 100
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Saturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions
Cliff Bleszinski makes a reasonable point, but there's more to it. 156
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Saturday Soapbox: Defining PlayStation 4's games
Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference. 145
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Thoughts from New York: PlayStation 4 feels less visionary than its predecessor
"Consumer centric and developer inspired." 192
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Saturday Soapbox: Loving the science, but don't forget the art
The rise of data-driven development has all sorts of benefits, but it shouldn't run the show. 35
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Saturday Soapbox: The lost art of keeping a secret
Are big budget games losing their mystery in the face of aggressive marketing? 61
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It's time to ignore Dead Space 3's micro-transactions
Marker my words. 355
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Why a world in crisis needs GTA now more than ever
GTA holds a mirror up to the world. We need that mirror. 103
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Saturday Soapbox: Buy-to-let gaming
EA, Square Enix and the cash trap. 191
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Hard Choices
It's not the size, it's how you use it. 64
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Trends of 2013: Rise of the indies
How the changing industry has created a perfect storm of indie development. 38
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Trends of 2013: The last console generation
The old model doesn't seem to work any more. Time for a change. 245
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Made-Up Next-Gen Games of 2013
In the absence of any news, we've had a few guesses. 51
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Are the rich old men ruining Kickstarter?
The true nature of crowd-funding is being obscured by big names and nostalgia. 196
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Saturday Soapbox: Expert Business Predictions For 2013
Richard Cobbett peers into a Poundland crystal ball. 40
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Saturday Soapbox: The story of the microtransaction
The penny drops. 90
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Saturday Soapbox: Death of the MMORPG
End of the MMOad 69
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Saturday Soapbox: Hollow Worlds - Looking for "Look At"
Cursory examinations. 33
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Reclaiming Halo's spark
Halo 4's the ultimate in fan service - but is it enough to carry on Bungie's legacy? 50
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Saturday Soapbox: Vita signs of life
It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating. 259
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October 2012
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Saturday Soapbox: Hard times are here again
And that's a very, very good thing argues Jon Denton. 63
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Lost Humanity 18: A Table of Doritos
Rab Florence contemplates "a tragic, vulgar image". 715
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Saturday Soapbox: Stop Motion
Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over. 115
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Lost Humanity 17: Dishonour
Rab discovers whether art can be imitated in life. 56
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Saturday Soapbox: F2P FTW?
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices. 29
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Lost Humanity 16: Size Doesn't Matter
How long is a piece of Dishonored? 97
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Saturday Soapbox: The loneliness of the long-distance MMO
WOW finally has real competition, but has it arrived too late to save the genre? 38
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Lost Humanity 15: Booth Babes
Rab speaks out on the less welcome side of modern games exhibitions. 334
September 2012
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magreviewdraft1.doc
Lost Humanity 14. 121
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Saturday Soapbox: Let the good times role
Is the resurgence of old-school RPGs down to more than simple nostalgia? 43
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Saturday Soapbox: Can Nintendo court the casuals again?
The Wii U's done a brilliant job of pleasing the hardcore, but it's going to have do more if it wants to succeed. 190
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Lost Humanity 12: Zero Contribution
It would be too easy to believe incorrect reports that the Scottish games industry has no value, argues Rab Florence. 42
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Saturday Soapbox: Adult Gaming
We're getting older, but are games growing up with us? 120
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Lost Humanity 11: Games TV, Again
Rob Florence on the dearth of gaming TV - and its hopes for the future. 103
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How are video games like a French Dip sandwich?
They're both too good to be lost to history. 48
August 2012
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Lost Humanity 10: The New World
Rob Florence reflects on days where you spring to life in a place that's been built for you to discover. 12
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Saturday Soapbox: The Feelbad Factor
Why more games should be making us feel bad. 62
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Lost Humanity 9: Book of Predictions
Rob Florence predicts the future and you can too! 31
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Saturday Soapbox: How do you solve a problem like Mario?
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter? 85
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Lost Humanity 8: Days of Nothing
It's not the Girlfriend Mode days that do the harm, says Rob Florence, it's all the days of nothing in-between. 206
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Saturday Soapbox: The Outsiders
Let's hear it for isolation. 29
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Lost Humanity 7: Healing
Why Proteus really speaks to Rob Florence. 77
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Saturday Soapbox: Yearning Japanese
Lamenting the death of the import scene. 92
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Lost Humanity 6: Killing Pirates
What if you can't afford a game? 326
July 2012
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Loving the Crunch
Making games needn't be painful says Sean Murray in his latest EG column. 114
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Saturday Soapbox: In Defence of Lollipop Chainsaw
Girl power. 81
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Lost Humanity 5: Being THEM
Rob Florence imagines what it's like on the other side. 85
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Saturday Soapbox: Whatever Happened to the Working Class Hero?
How gaming's obsession with empowering fantasy is making us lose the human touch. 71
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Lost Humanity 4: Dark Souls: The Movie
Filming the unfilmable. 117
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Saturday Soapbox: The Trouble with Ouya
Ooyah! Right in the kisser. 218
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Lost Humanity 3: My Dream Boss
Featuring The Independent Charles Show 2.1. 23
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Saturday Soapbox: Guilt By Association
Putting the "You" into "You Bastard". 46
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Lost Humanity 2: No More Heroes
Robert Florence asks: Where are our video game heroes? 47
June 2012
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Saturday Soapbox: Magical Manuals
Singing the praises of the pamphlets that guide us. 78
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Lost Humanity 1: Fighting Talk
Robert Florence's new weekly Eurogamer column. 67
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Saturday Soapbox: The Majesty of Menus
Let's be honest. Nothing beats spotting a kickass title screen in the wild. 132
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Saturday Soapbox: In Games We Trust?
What the furore over Tomb Raider's "attempted rape" says about the state of story in games. 180
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Saturday Soapbox: At What Point Does a Game Become a Toy?
Pure playfulness, from physics simulations to Windowsill. 37
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E3 Reaction: The Next Generation Arrives at E3
Amidst franchise fatigue it seemed that while the platform holders might not be ready for the next gen just yet, others most definitely are. 50
May 2012
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Would an Apple TV kill the console business?
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems. 196
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Saturday Soapbox: Service Games
Microsoft's $99 Xbox points towards the future of games as a service - but can we trust the platform holders to provide a service that's worthwhile? 74
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It Was The Best Of Times
… it was the worst of times. 86
April 2012
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Now Mario is an annual series, how long until the Mushroom Pass?
Why Nintendo's conservatism is vital to maintaining its magical hold on players. 93
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The Banking Game
How the economics of gaming shed light on the financial crisis. 35
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Why the Magic of Independent Stores Should Never Be Lost
Indie rocked. 110
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Saturday Soapbox: A Shoots, B Kerns
Why a game about type-setting might be good news for everybody 12
March 2012
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Will GAME's Woes Kill Off AA Titles?
The squeezed middle could soon be squeezed out of existence argues Christian Donlan. 103
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Saturday Soapbox: Gameplayed
This time, game plays YOU. 22
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Saturday Soapbox: What's In A Box?
When games were more than a download. 88
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When Is a Game Not a Game?
Why imposing a definition can prove problematic. 72
February 2012
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Can PlayStation Vita Save The High Street?
Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need. 108
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Saturday Soapbox: Why Everyone Is Amazing
Devs and gamers are united, and there can be only one winner: everyone! 34
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The Kickstarter Conundrum
Double Fine's success story could be one that's unlikely to be repeated. 43
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Why Devs Owe You Nothing
When does a game belong to its fans rather than its creators? 348
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Can the Clone War Ever Be Won?
A clamour of clones. 39
January 2012
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Fear of Failure
Partying like it's 1999. 64
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Building Better Worlds - an MMO Tale
If you come at the king, you best not miss. 60
December 2011
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Saturday Soapbox: Bring On The Next Generation
Before the games industry really loses it mojo. 186
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Saturday Soapbox: Was 2011 a Vintage Year?
It may have lacked innovation, but the breadth of experiences made 2011 a year to savour. 68
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Clever Game Pricing, Not Just Games, Is Key to Vita's Success
The last piece to the Vita puzzle is perhaps the most important. 65
November 2011
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Saturday Soapbox: Past Remasters
Are remakes preserving the classics of yesteryear or are they obliterating them? 66
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Saturday Soapbox: Failure is Not an Option
The consequences of not having enough consequences. 36
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Saturday Soapbox: The Madness of Release Date Congestion
It's Viva Pinata vs. Gears of War all over again! 53
October 2011
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Saturday Soapbox: Something Borrowed
Is the increasing recycling of game assets a cause for concern? 35
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Saturday Soapbox: The Trouble With Tie-ins
Why do licensed games have such a bad reputation? 44
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Saturday Soapbox: Why the 3DS Won't Die
Why Nintendo never Bowser under pressure. 82
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Saturday Soapbox: Horrible Bosses
Are gaming's greatest villains an endangered species? 74
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Saturday Soapbox: 3DS Six Months On
Charting a troubled launch. 48
September 2011
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Saturday Soapbox: Are Games Racist, Sexist - Or Just Bad?
The medium must earn the right not to be regarded with suspicion. 91

