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Boulder and wiser.
Thursday, 27 August 2015
Wednesday, 26 August 2015
Sunday, 16 August 2015
"Don't point that thing everywhere kid."
Saturday, 8 August 2015
Friday, 7 August 2015
Virtual Reality is not cool. Will it ever be?
Thursday, 6 August 2015
On adding new deck slots and in-game tournaments, helping new players, and why nine Heroes is enough.
Battlefront! Mafia! Awkward banter!
Sunday, 2 August 2015
Friday, 17 July 2015
Monday, 13 July 2015
Sunday, 5 July 2015
Sunday, 28 June 2015
Games are becoming too beholden to superficial, repetitive progression. It's time we stopped to smell the roses.
Tuesday, 16 June 2015
But where's 2015's line-up?
Friday, 12 June 2015
Playing to the hardcore will make for happy fans, but the really interesting stuff is likely to be absent.
Thursday, 11 June 2015
Maybe the last new PlayStation Mobile game.
Sunday, 31 May 2015
Land of opportunity.
Wednesday, 27 May 2015
Monday, 11 May 2015
Record-setting videos are fun to watch. But are they fun to play?
3DS' smartest feature, four years on.
Monday, 4 May 2015
Can Sony's cloud gaming system succeed where OnLive failed?
Saturday, 2 May 2015
UPDATE: £1m stretch goal reached in less than 24 hours, simultaneous console release confirmed.
Saturday, 25 April 2015
Digital Foundry on The Wind Waker's HD treatment, and which other GameCube classics could follow suit.
Friday, 24 April 2015
Sales figures revealed. New game teased.
Wednesday, 8 April 2015
Saturday, 4 April 2015
Sunday, 29 March 2015
Sweet smell of success.