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Digital Foundry on the highs and lows of MGS5 on PlayStation 3 and Xbox 360.
Fenix from the frames.
Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
UPDATE: Performance analysis updated with Xbox One stress tests.
Saturday, 29 August 2015
Thursday, 27 August 2015
Tuesday, 4 August 2015
Saturday, 25 July 2015
Saturday, 18 July 2015
Saturday, 20 June 2015
In-depth analysis of Microsoft's technological miracle.
Monday, 4 May 2015
Saturday, 25 April 2015
Saturday, 4 April 2015
Tuesday, 10 March 2015
Digital Foundry stacks up the PS4 remaster against the existing PS3 and PC games.
Sunday, 1 March 2015
Thursday, 26 February 2015
The definitive edition? The PS4 remaster stacked up against the PC original.
Sunday, 15 February 2015
id Software's launch game had 1080p60 support - even when the hardware didn't.
Sunday, 14 December 2014
Digital Foundry re-assesses multimedia functionality and performance.
Saturday, 13 December 2014
Sunday, 7 December 2014
Nintendo's superb brawler assessed on home and handheld platforms.
Saturday, 29 November 2014
Wednesday, 26 November 2014
Thursday, 30 October 2014
Is HD really the best format for this decade-old classic?
Thursday, 23 October 2014
Sunday, 28 September 2014
A little story about the wonder of a sadly departed games magazine and Valve's excellent co-op shooter.
Sunday, 7 September 2014
The not-so-silent Cartographer.
Saturday, 9 August 2014
Xbox 360 vs Xbox One. PS3 vs PlayStation 4. Is this the remaster you've been waiting for?
Saturday, 2 August 2014
Digital Foundry analyses the excellent port and talks to the developers behind it.
Sunday, 27 July 2014
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
How the streets of New Mombasa paved the way forward.
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Tuesday, 22 July 2014
Micro-console meets tablet meets PC gameplay extender.