Eurogamer.net • Android OnLive PlayStation 3 Wii Wii U Xbox 360 • Articles • Digital Foundry GAME Group Retrospective
Tuesday, 14 February 2017
Sunday, 22 January 2017
The history of Bungie's brilliant shooter, its tech re-assessed, plus the best way to play today.
Saturday, 10 September 2016
UPDATED: Does Bayonetta on Xbox One offer the definitive experience? Also: Forza Horizon, Mirror's Edge and many more titles added.
Sunday, 31 July 2016
Emulation tests on Nvidia Tegra hardware show promising results.
Saturday, 23 July 2016
Thursday, 30 June 2016
Still held in Rapture tension.
Wednesday, 22 June 2016
Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date.
Thursday, 26 May 2016
Digital Foundry on a disappointing PS4 and Xbox One showing
Sunday, 10 April 2016
Monday, 8 February 2016
Digital Foundry on how the Wii U remaster is the definitive release.
Sunday, 24 January 2016
Friday, 15 January 2016
UPDATE: Xbox One/PlayStation 4 comparison video added.
Tuesday, 12 January 2016
The Platinum classic is out now on Nvidia's Shield micro-console - so how does it shape up?
Tuesday, 15 December 2015
Sunday, 13 December 2015
Tuesday, 1 December 2015
Saturday, 14 November 2015
Less stutter, no screen-tear.
Saturday, 29 August 2015
Thursday, 27 August 2015
Saturday, 25 July 2015
Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
Saturday, 18 July 2015
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.
Saturday, 20 June 2015
In-depth analysis of Microsoft's technological miracle.
Monday, 4 May 2015
Can Sony's cloud gaming system succeed where OnLive failed?
Saturday, 25 April 2015
Digital Foundry on The Wind Waker's HD treatment, and which other GameCube classics could follow suit.
Saturday, 4 April 2015
Tuesday, 10 March 2015
Digital Foundry stacks up the PS4 remaster against the existing PS3 and PC games.
Sunday, 1 March 2015
From the archive: behind the scenes on the making of a genuine last-gen classic.
Thursday, 26 February 2015
The definitive edition? The PS4 remaster stacked up against the PC original.
Sunday, 15 February 2015
id Software's launch game had 1080p60 support - even when the hardware didn't.
Sunday, 14 December 2014
Digital Foundry re-assesses multimedia functionality and performance.
Saturday, 13 December 2014
In a market dominated by broken software, Nintendo's latest is polished perfection.
Sunday, 7 December 2014
Nintendo's superb brawler assessed on home and handheld platforms.
Saturday, 29 November 2014
Digital Foundry's forensic breakdown reveals radical improvements from one console generation to the next.
Wednesday, 26 November 2014
Is this the end of mature AAA multi-platform game development on Nintendo's console?